private void Start() { _mainCamera = Camera.main; _currentScene = SceneManager.GetActiveScene(); _animalsCanvasController = FindObjectOfType <AnimalsCanvasController>(); if (_currentScene.path.Equals(MaskScenePath)) { InstantiatePrefabsOnTrackables(testTargets, scenePrefabsSet); } else if (_currentScene.path.Equals(AnimalsScenePath)) { Debug.Log("inst"); InstantiatePrefabsOnTrackables(testTargets, scenePrefabsSet); } }
private void Awake() { _canvasController = FindObjectOfType <AnimalsCanvasController>(); _animalsCanvasController = FindObjectOfType <AnimalsCanvasController>(); }