IEnumerator DoActionPlayerJoinGame(AnimalRacingData.PlayerJoinGame_Data _playerJoinGameData) { // ---- Merge dữ liệu ---- // if (animalRacingData.listOtherPlayerData[_playerJoinGameData.viewerId].sessionId >= 0) { #if TEST Debug.LogError(">>> Chỗ này đã có người rồi: " + _playerJoinGameData.viewerId); #endif yield break; } if (_playerJoinGameData.userData.sessionId != DataManager.instance.userData.sessionId) { animalRacingData.listOtherPlayerData[_playerJoinGameData.viewerId] = _playerJoinGameData.userData; animalRacingData.listOtherPlayerData[_playerJoinGameData.viewerId].AddNewTotalBetInGameInfo(IMiniGameInfo.Type.AnimalRacing); #if TEST Debug.Log(">>> Có người chơi " + animalRacingData.listOtherPlayerData[_playerJoinGameData.viewerId].nameShowInGame + " vào bàn tại vị trí " + _playerJoinGameData.viewerId); #endif } // ----------------------- // betManager.RefreshUIPanelListPlayerViewer(); }
IEnumerator DoActionCheckPlayerJoinGame() { AnimalRacingData.PlayerJoinGame_Data _playerJoinGameData = animalRacingData.processPlayerJoinGame[0]; System.Action _onFinished = () => { _playerJoinGameData = null; animalRacingData.processPlayerJoinGame.RemoveAt(0); }; if (currentState == State.Bet) { yield return(StartCoroutine(DoActionPlayerJoinGame(_playerJoinGameData))); } else { listProcessPlaying.Add(DoActionPlayerJoinGame(_playerJoinGameData)); } if (_onFinished != null) { _onFinished(); } yield break; }