public void LoadToAnimal(Animal ani) { //animal ani.setSpecies(species); //entity ani.setName(name); ani.setLevel1(level1); ani.setLevel2(level2); ani.setPrestigeLevel(prestigeLevel); ani.setTotalLevel(totalLevel); ani.setStrength(strength); ani.setDexterity(dexterity); ani.setConstitution(constitution); ani.setIntelligence(intelligence); ani.setWisdom(wisdom); ani.setCharisma(charisma); ani.setInitiativeBonus(initiativeBonus); ani.setHostile(hostile); ani.setInitSet(initSet); ani.setTurn(turn); ani.setDone(done); ani.setInitiative(initiative); ani.setBasicAttackBonus(basicAttackBonus); ani.setFortitude(fortitude); ani.setReflex(reflex); ani.setWill(will); ani.setSkill(skill); ani.setFeat(feat); ani.setSkillPoints(skillPoints); ani.setFeatPoints(featPoints); ani.setClassSkill(classSkill); ani.setLocation(xLocation, yLocation); ani.setDirection(xDirection, yDirection); ani.setInventory(inventory); ani.setStatus(status); //attackable ani.setCurrentHealth(currentHealth); ani.setMaxHealth(maxHealth); ani.setArmorClass(armorClass); ani.setPrefabName(prefabName); }