void Awake() { skaterAni = skater.GetComponent <AnimaTester>(); startRotation = transform.rotation; startPosition = transform.position; direction = 1; SetupWheelColliders(); }
void Awake() { skaterAni = skater.GetComponent<AnimaTester>(); startRotation = transform.rotation; startPosition = transform.position; direction = 1; SetupWheelColliders(); }