public void NextPage() { currentPage -= 1; Vector3 nextPos = new Vector3(0, 960, 0) * (currentPage); //AnimSystem.UguiMove(s_baseBoard.m_rsr.content.gameObject, nextPos, 0.5f); AnimSystem.CustomMethodToVector3(s_baseBoard.m_rsr.SetPos, s_baseBoard.m_rsr.content.anchoredPosition3D, nextPos, 1f); }
static int CustomMethodToVector3(IntPtr L) { try { ToLua.CheckArgsCount(L, 11); AnimCustomMethodVector3 arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (AnimCustomMethodVector3)ToLua.CheckObject(L, 1, typeof(AnimCustomMethodVector3)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector3), func) as AnimCustomMethodVector3; } UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); bool arg6 = LuaDLL.luaL_checkboolean(L, 7); RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); AnimCallBack arg9 = null; LuaTypes funcType10 = LuaDLL.lua_type(L, 10); if (funcType10 != LuaTypes.LUA_TFUNCTION) { arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 10); arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg10 = ToLua.CheckObjectArray(L, 11); AnimData o = AnimSystem.CustomMethodToVector3(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }