private void updateInfoBoard() { for (int i = 0; i < items.Count; i++) { if (items[i].pressed && i != _active) { _active = i; _infoBoard.SetFrame(items[i].ID + 1); if (_infoBoard.alpha != 1.0f) { _infoBoard.alpha = 1.0f; } } } }
private void checkCollisions() { for (int i = 0; i < blocks.Count; i++) { if (blocks[i].Holding) { for (int j = 0; j < blocks.Count; j++) { BlockBS thisBlock = blocks[i]; BlockBS otherBlock = blocks[j]; if (thisBlock != otherBlock) { if (Mathf.Abs(otherBlock.Position.x - thisBlock.Position.x) <= thisBlock.radiusX + otherBlock.radiusX && Mathf.Abs(otherBlock.Position.y - thisBlock.Position.y) <= thisBlock.radiusY + otherBlock.radiusY) { handleCollisions(thisBlock, otherBlock); } } } handleBoundaryCollisions(blocks[i]); } foreach (Bones bone in bones) { BlockBS block = blocks[i]; if (Mathf.Abs(block.Position.x - bone.x) <= block.radiusX + bone.width / 2 && Mathf.Abs(block.Position.y - bone.y) <= block.radiusY + bone.height / 2) { bone._isBoneMoving = true; if (_infoBoard.alpha < 0.5f) { _infoBoard.alpha = 1.0f; } if (bone == bone1) { _infoBoard.SetFrame(0); } else if (bone == bone2) { _infoBoard.SetFrame(1); } else if (bone == bone3) { _infoBoard.SetFrame(2); } } } } }