// Update is called once per frame void Update() { if (prevClip != activeClip) { loadAnims = true; m_sync = true; } m_prevTrans = m_transition; m_transition += Time.deltaTime / m_timeAdjuster; //print(m_transition);///// PRINTHÄR asdasdsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa if (m_transition > 1.0f) { m_transition -= 1.0f; } if (m_prevFramesToAdd != m_framesToAdd && !m_sync) { //GameObject t_hybrid1 = GameObject.Find("HybridAnimation"); //GameObject t_original1 = GameObject.Find("OriginalAnimation"); //if (m_flip) //{ // t_hybrid1.transform.position = new Vector3(1, 0, 0); // t_original1.transform.position = new Vector3(-1, 0, 0); //} //else //{ // t_hybrid1.transform.position = new Vector3(-1, 0, 0); // t_original1.transform.position = new Vector3(1, 0, 0); //} switch (activeClip) { case AnimationClips.Idle: poses.Clear(); hipspos.Clear(); m_animIdle.ResetSwitch(); m_animator.applyRootMotion = true; if (m_framesToAdd == 0) { SaveKeyFramesWalkFWD0(); SaveKeyFramesWalkFWD2(); } else if (m_framesToAdd == 1) { SaveKeyFramesWalkFWD0(); SaveKeyFramesIdleBetween1_1(); SaveKeyFramesWalkFWD2(); } else if (m_framesToAdd == 2) { SaveKeyFramesWalkFWD0(); SaveKeyFramesIdleBetween2_1(); SaveKeyFramesIdleBetween1_1(); SaveKeyFramesIdleBetween2_2(); SaveKeyFramesWalkFWD2(); } m_animIdle.ChangeKeyFrames(m_framesToAdd); m_timeAdjuster = m_animIdle.timeAdjuster; break; case AnimationClips.Crouching: poses.Clear(); hipspos.Clear(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { SaveKeyFramesCrouching(); SaveKeyFramesStanding(); deltaTimeIncreaser = 0.7f; // 0.86 } else if (m_framesToAdd == 2) { SaveKeyFramesCrouching(); m_between1_1 = Animator.StringToHash("Crouching_2_1"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("Crouching_1_1"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("Crouching_2_2"); SaveKeyFramesBetween1_1(); SaveKeyFramesStanding(); deltaTimeIncreaser = 0.7f; } else if (m_framesToAdd == 1) { SaveKeyFramesCrouching(); m_between1_1 = Animator.StringToHash("Crouching_1_1"); SaveKeyFramesBetween1_1(); SaveKeyFramesStanding(); deltaTimeIncreaser = 0.7f; } break; case AnimationClips.Walking: poses.Clear(); hipspos.Clear(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { SaveKeyFramesWalkFWD0(); SaveKeyFramesWalkFWD1(); SaveKeyFramesWalkFWD2(); SaveKeyFramesWalkFWD3(); } else if (m_framesToAdd == 1) { SaveKeyFramesWalkFWD0(); m_between1_1 = Animator.StringToHash("WalkFWD_Extend1_1"); SaveKeyFramesBetween1_1(); SaveKeyFramesWalkFWD1(); m_between1_1 = Animator.StringToHash("WalkFWD_Cross1_1"); SaveKeyFramesBetween1_1(); SaveKeyFramesWalkFWD2(); m_between1_1 = Animator.StringToHash("WalkFWD_Extend_Mirror1_1"); SaveKeyFramesBetween1_1(); SaveKeyFramesWalkFWD3(); m_between1_1 = Animator.StringToHash("WalkFWD_Cross_Mirror1_1"); SaveKeyFramesBetween1_1(); } else if (m_framesToAdd == 2) { InvokeWalkSecondIncrement(); } break; case AnimationClips.Runnning: poses.Clear(); hipspos.Clear(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { //SaveKeyFramesWalkFWD0(); //SaveKeyFramesWalkFWD1(); //SaveKeyFramesWalkFWD2(); //SaveKeyFramesWalkFWD3(); m_between1_1 = Animator.StringToHash("1"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("3"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("5"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("7"); SaveKeyFramesBetween1_1(); } else if (m_framesToAdd == 1) { m_between1_1 = Animator.StringToHash("1"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("2"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("3"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("4"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("5"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("6"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("7"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("8"); SaveKeyFramesBetween1_1(); } break; default: break; } m_transition = 0; m_prevTrans = 0; } if (loadAnims) { poses.Clear(); hipspos.Clear(); switch (activeClip) { case AnimationClips.Walking: m_extendHash = m_animWalk.GetExtendHash(); m_extendMirrorHash = m_animWalk.GetExtendMirrorHash(); m_crossHash = m_animWalk.GetCrossHash(); m_crossMirrorHash = m_animWalk.GetCrossMirrorHash(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { InvokeKeyFramesWalkingFWD(); } else if (m_framesToAdd == 1) { Invoke("InvokeWalkFirstIncrement", 0.25f); } else if (m_framesToAdd == 2) { Invoke("InvokeWalkSecondIncrement", 0.25f); } m_timeAdjuster = m_animWalk.timeAdjuster; break; case AnimationClips.Runnning: m_extendHash = m_animRun.GetExtendHash(); m_extendMirrorHash = m_animRun.GetExtendMirrorHash(); m_crossHash = m_animRun.GetCrossHash(); m_crossMirrorHash = m_animRun.GetCrossMirrorHash(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { //InvokeKeyFramesWalkingFWD(); Invoke("InvokeRunNoIncrement", 0.25f); } else if (m_framesToAdd == 1) { Invoke("InvokeRunFirstIncrement", 0.25f); } m_timeAdjuster = m_animRun.timeAdjuster; break; case AnimationClips.Crouching: m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { Invoke("SaveKeyFramesCrouching", 0.25f); Invoke("SaveKeyFramesStanding", 0.5f); deltaTimeIncreaser = 0.86f; } else if (m_framesToAdd == 1) { Invoke("InvokeCrouchFirstIncrement", 0.25f); deltaTimeIncreaser = 0.7f; } else if (m_framesToAdd == 2) { Invoke("InvokeCrouchSecondIncrement", 0.25f); deltaTimeIncreaser = 0.7f; } m_timeAdjuster = m_animDuck.timeAdjuster; break; case AnimationClips.Idle: m_extendHash = m_animIdle.GetIdleIdleHash(); m_extendMirrorHash = m_animIdle.GetExtendHash(); m_between1_1 = m_animIdle.GetIdleInbetweenOneOne(); m_between2_1 = m_animIdle.GetIdleInbetweenTwoOne(); m_between2_2 = m_animIdle.GetIdleInbetweenTwoTwo(); m_animIdle.ResetSwitch(); if (m_framesToAdd == 0) { Invoke("InvokeIdleNoIncrement", 0.25f); } else if (m_framesToAdd == 1) { Invoke("InvokeIdleFirstIncrement", 0.25f); } else if (m_framesToAdd == 2) { Invoke("InvokeIdleSecondIncrement", 0.25f); } m_timeAdjuster = m_animIdle.timeAdjuster; m_animIdle.ChangeKeyFrames(m_framesToAdd); break; default: break; } loadAnims = false; m_transition = 0; m_prevTrans = 0; } switch (activeClip) { case AnimationClips.Walking: if (poses.Count > 3 + m_framesToAdd) { m_animWalk.WalkingUpdate(m_transition, m_prevTrans, poses, hipspos, headBob, gameObject); //UpdateAnimationASD(); } break; case AnimationClips.Runnning: if (poses.Count > 3) { m_animRun.RunningUpdate(m_transition, m_prevTrans, poses, hipspos, headBob, gameObject);//UpdateAnimationASD(); } break; case AnimationClips.Crouching: if (poses.Count > 1) { m_animDuck.UpdateAnimation(m_transition, poses, hipspos, deltaTimeIncreaser, angularVelo, damper); } break; case AnimationClips.Idle: if (poses.Count > 1 + m_framesToAdd) { m_animIdle.IdleUpdate(m_transition, m_prevTrans, poses, hipspos, headBob, gameObject); } break; default: break; } //GameObject t_hybrid = GameObject.Find("HybridAnimation"); // GameObject t_original = GameObject.Find("OriginalAnimation"); if (m_flip) { //t_hybrid.transform.position = new Vector3(1, 0, 0); //t_original.transform.position = new Vector3(-1, 0, 0); } else { //t_hybrid.transform.position = new Vector3(-1, 0, 0); //t_original.transform.position = new Vector3(1, 0, 0); } prevClip = activeClip; m_prevFramesToAdd = m_framesToAdd; }
// Update is called once per frame void Update() { if (prevClip != activeClip) { loadAnims = true; m_sync = true; } m_prevTrans = m_transition; m_transition += Time.deltaTime / m_timeAdjuster; //print(m_transition);///// PRINTHÄR asdasdsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa if (m_transition > 1.0f) { m_transition -= 1.0f; } if (m_prevFramesToAdd != m_framesToAdd && !m_sync) { //GameObject t_hybrid1 = GameObject.Find("HybridAnimation"); //GameObject t_original1 = GameObject.Find("OriginalAnimation"); //if (m_flip) //{ // t_hybrid1.transform.position = new Vector3(1, 0, 0); // t_original1.transform.position = new Vector3(-1, 0, 0); //} //else //{ // t_hybrid1.transform.position = new Vector3(-1, 0, 0); // t_original1.transform.position = new Vector3(1, 0, 0); //} switch (activeClip) { case AnimationClips.Runnning: poses.Clear(); hipspos.Clear(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { //SaveKeyFramesWalkFWD0(); //SaveKeyFramesWalkFWD1(); //SaveKeyFramesWalkFWD2(); //SaveKeyFramesWalkFWD3(); m_between1_1 = Animator.StringToHash("1"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("3"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("5"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("7"); SaveKeyFramesBetween1_1(); } else if (m_framesToAdd == 1) { m_between1_1 = Animator.StringToHash("1"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("2"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("3"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("4"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("5"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("6"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("7"); SaveKeyFramesBetween1_1(); m_between1_1 = Animator.StringToHash("8"); SaveKeyFramesBetween1_1(); } break; default: break; } m_transition = 0; m_prevTrans = 0; } if (loadAnims) { poses.Clear(); hipspos.Clear(); switch (activeClip) { case AnimationClips.Runnning: m_extendHash = m_animRun.GetExtendHash(); m_extendMirrorHash = m_animRun.GetExtendMirrorHash(); m_crossHash = m_animRun.GetCrossHash(); m_crossMirrorHash = m_animRun.GetCrossMirrorHash(); m_animator.applyRootMotion = false; if (m_framesToAdd == 0) { //InvokeKeyFramesWalkingFWD(); Invoke("InvokeRunNoIncrement", 0.25f); } else if (m_framesToAdd == 1) { Invoke("InvokeRunFirstIncrement", 0.25f); } m_timeAdjuster = m_animRun.timeAdjuster; break; default: break; } loadAnims = false; m_transition = 0; m_prevTrans = 0; } switch (activeClip) { case AnimationClips.Runnning: if (poses.Count > 3) { m_animRun.RunningUpdate(m_transition, m_prevTrans, poses, hipspos, headBob, gameObject);//UpdateAnimationASD(); } break; default: break; } //GameObject t_hybrid = GameObject.Find("HybridAnimation"); // GameObject t_original = GameObject.Find("OriginalAnimation"); if (m_flip) { //t_hybrid.transform.position = new Vector3(1, 0, 0); //t_original.transform.position = new Vector3(-1, 0, 0); } else { //t_hybrid.transform.position = new Vector3(-1, 0, 0); //t_original.transform.position = new Vector3(1, 0, 0); } prevClip = activeClip; m_prevFramesToAdd = m_framesToAdd; }