private void PauseAnimation() { AnimPlayComponent animControl = this.actorObj.handle.AnimControl; if (animControl != null) { this.curAnimName = animControl.GetCurAnimName(); if ((this.actorObj.handle.ActorMesh != null) && (this.actorObj.handle.ActorMeshAnimation != null)) { AnimationState state = this.actorObj.handle.ActorMeshAnimation[this.curAnimName]; if (state != null) { state.speed = 0f; } animControl.bPausePlay = true; } } }
private void RecoverAnimation() { AnimPlayComponent animControl = this.actorObj.handle.AnimControl; if ((this.actorObj.handle.ActorMesh != null) && (this.actorObj.handle.ActorMeshAnimation != null)) { AnimationState state = this.actorObj.handle.ActorMeshAnimation[this.curAnimName]; if (state != null) { state.speed = 1f; } if (animControl != null) { animControl.bPausePlay = false; animControl.UpdatePlay(); } } }
private void RecoverAnimation() { AnimPlayComponent animControl = this.actorObj.handle.AnimControl; if (this.actorObj.handle.ActorMesh == null || this.actorObj.handle.ActorMeshAnimation == null) { return; } AnimationState animationState = this.actorObj.handle.ActorMeshAnimation[this.curAnimName]; if (animationState != null) { animationState.speed = this.recordSpeed; } if (animControl != null) { animControl.bPausePlay = false; animControl.UpdatePlay(); } }
private void PauseAnimation() { AnimPlayComponent animControl = this.actorObj.get_handle().AnimControl; if (animControl == null) { return; } this.curAnimName = animControl.GetCurAnimName(); if (this.actorObj.get_handle().ActorMesh == null || this.actorObj.get_handle().ActorMeshAnimation == null) { return; } AnimationState animationState = this.actorObj.get_handle().ActorMeshAnimation[this.curAnimName]; if (animationState != null) { animationState.speed = 0f; } animControl.bPausePlay = true; }
public override void Enter(AGE.Action _action, Track _track) { GameObject gameObject = _action.GetGameObject(this.targetId); if ((gameObject != null) && (base.length != 0)) { GameObject actorMesh = gameObject; PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId); if (this.GetAnimation(gameObject) == null) { if (actorHandle != 0) { actorMesh = actorHandle.handle.ActorMesh; } else { actorMesh = null; } } if (actorMesh != null) { Animation animation = this.GetAnimation(actorMesh); AnimationState state = animation[this.clipName]; if (state != null) { if (this.alwaysAnimate && (animation.cullingType != AnimationCullingType.AlwaysAnimate)) { animation.cullingType = AnimationCullingType.AlwaysAnimate; } float num = 1f; if (this.startTime < 0f) { this.startTime = 0f; } if (this.endTime > state.clip.length) { this.endTime = state.clip.length; } if (!this.bLoop) { num = ((this.endTime - this.startTime) / base.lengthSec) * (!this.applyActionSpeed ? 1f : _action.playSpeed.single); } else { num = !this.applyActionSpeed ? 1f : _action.playSpeed.single; } AnimPlayComponent animControl = actorHandle.handle.AnimControl; if (animControl != null) { PlayAnimParam param = new PlayAnimParam { animName = this.clipName, blendTime = this.crossFadeTime, loop = this.bLoop, layer = this.layer, speed = num }; animControl.Play(param); } else { if (state.enabled) { animation.Stop(); } if (this.crossFadeTime > 0f) { animation.CrossFade(this.clipName, this.crossFadeTime); } else { animation.Play(this.clipName); } } state.speed = num; } } } }
public override void Process(Action _action, Track _track) { GameObject gameObject = _action.GetGameObject(this.targetId); if (gameObject != null) { GameObject actorMesh = gameObject; PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId); if (this.GetAnimation(gameObject) == null) { if (actorHandle != 0) { actorMesh = actorHandle.handle.ActorMesh; } else { actorMesh = null; } } if (actorMesh != null) { Animation animation = this.GetAnimation(actorMesh); AnimationState state = animation[this.clipName]; if (state != null) { if (this.alwaysAnimate && (animation.cullingType != AnimationCullingType.AlwaysAnimate)) { animation.cullingType = AnimationCullingType.AlwaysAnimate; } float num = this.playSpeed * (!this.applyActionSpeed ? 1f : _action.playSpeed.single); if (this.bNoTimeScale) { DialogueProcessor.PlayAnimNoTimeScale(animation, this.clipName, this.loop, null); } else { AnimPlayComponent component = (actorHandle == 0) ? null : actorHandle.handle.AnimControl; if (component != null) { PlayAnimParam param = new PlayAnimParam { animName = this.clipName, blendTime = this.crossFadeTime, loop = this.loop, layer = this.layer, speed = num }; component.Play(param); } else { if (state.enabled) { animation.Stop(); } if (this.crossFadeTime > 0f) { animation.CrossFade(this.clipName, this.crossFadeTime); } else { animation.Play(this.clipName); } } } state.speed = num; } } } }
public override void Process(Action _action, Track _track) { GameObject gameObject = _action.GetGameObject(this.targetId); if (gameObject == null) { return; } GameObject gameObject2 = gameObject; PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId); if (this.GetAnimation(gameObject) == null) { if (actorHandle) { gameObject2 = actorHandle.get_handle().ActorMesh; } else { gameObject2 = null; } } if (gameObject2 == null) { return; } Animation animation = this.GetAnimation(gameObject2); AnimationState animationState = animation[this.clipName]; if (animationState == null) { return; } if (this.alwaysAnimate && animation.cullingType != AnimationCullingType.AlwaysAnimate) { animation.cullingType = AnimationCullingType.AlwaysAnimate; } float speed = this.playSpeed * ((!this.applyActionSpeed) ? 1f : _action.playSpeed.get_single()); if (this.bNoTimeScale) { DialogueProcessor.PlayAnimNoTimeScale(animation, this.clipName, this.loop, null); } else { AnimPlayComponent animPlayComponent = (!actorHandle) ? null : actorHandle.get_handle().AnimControl; if (animPlayComponent != null) { animPlayComponent.Play(new PlayAnimParam { animName = this.clipName, blendTime = this.crossFadeTime, loop = this.loop, layer = this.layer, speed = speed }); } else { if (animationState.enabled) { animation.Stop(); } if (this.crossFadeTime > 0f) { animation.CrossFade(this.clipName, this.crossFadeTime); } else { animation.Play(this.clipName); } } } animationState.speed = speed; }
public override void Enter(Action _action, Track _track) { GameObject gameObject = _action.GetGameObject(this.targetId); if (gameObject == null || this.length == 0) { return; } PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId); Animation animation; if (actorHandle) { animation = actorHandle.get_handle().ActorMeshAnimation; } else { GameObject obj = gameObject; animation = this.GetAnimation(obj); } if (animation == null) { return; } AnimationState animationState = animation[this.clipName]; if (animationState == null) { return; } if (this.alwaysAnimate && animation.cullingType != AnimationCullingType.AlwaysAnimate) { animation.cullingType = AnimationCullingType.AlwaysAnimate; } if (this.startTime < 0f) { this.startTime = 0f; } if (this.endTime > animationState.clip.length) { this.endTime = animationState.clip.length; } float speed; if (!this.bLoop) { speed = (this.endTime - this.startTime) / base.lengthSec * ((!this.applyActionSpeed) ? 1f : _action.playSpeed.get_single()); } else { speed = ((!this.applyActionSpeed) ? 1f : _action.playSpeed.get_single()); } AnimPlayComponent animControl = actorHandle.get_handle().AnimControl; if (animControl != null) { animControl.Play(new PlayAnimParam { animName = this.clipName, blendTime = this.crossFadeTime, loop = this.bLoop, layer = this.layer, speed = speed }); } else { if (animationState.enabled) { animation.Stop(); } if (this.crossFadeTime > 0f) { animation.CrossFade(this.clipName, this.crossFadeTime); } else { animation.Play(this.clipName); } } animationState.speed = speed; }