private bool PlayAni(ObjectBase obj, ArrayList param) { if (param == null || param.Count < 2) { return(false); } Player player = obj as Player; if (player == null) { return(false); } AnimActionPlayAnim action = AnimActionFactory.Create(AnimActionFactory.E_Type.PlayAnim) as AnimActionPlayAnim; if (System.Convert.ToInt32(param[0]) == 0) { action.AnimName = "Base Layer." + (param[1] as string); } else { action.AnimName = "Base Layer." + player.CombineAnimname("%" + param[1] as string); } player.GetStateController().DoAction(action); WindowManager.Instance.CloseUI("chat"); return(true); }
static public void PlayAni(uint objId, string aniName) { BaseScene scn = SceneManager.Instance.GetCurScene(); if (scn == null) { return; } ObjectBase obj = scn.FindObject(objId); if (obj == null) { return; } VisualObject vObj = obj as VisualObject; if (vObj == null) { return; } AnimActionPlayAnim action = AnimActionFactory.Create(AnimActionFactory.E_Type.PlayAnim) as AnimActionPlayAnim; action.AnimName = aniName; vObj.GetStateController().DoAction(action); return; }
public void PlayLeisureAnimation() { AnimActionPlayAnim action = AnimActionFactory.Create(AnimActionFactory.E_Type.PlayAnim) as AnimActionPlayAnim; action.AnimName = CombineAnimname("%xiuxian"); GetStateController().DoAction(action); //GetStateController().DoAction(AnimActionFactory.E_Type.PlayIdleAnim); }
public static AnimAction Create(E_Type type) { AnimAction action; int index = (int)type; if (m_UnusedActions[index].Count > 0) { action = m_UnusedActions[index].Dequeue(); } else { switch (type) { case E_Type.Idle: action = new AnimActionIdle(); break; case E_Type.PlayAnim: action = new AnimActionPlayAnim(); break; case E_Type.Move: action = new AnimActionMove(); break; case E_Type.UseSkill: action = new AnimActionUseSkill(); break; case E_Type.Death: action = new AnimActionDeath(); break; case E_Type.Hurt: action = new AnimActionHurt(); break; default: Debug.LogError("no AgentAction to create"); return(null); } } action.Reset(); action.SetActive(); return(action); }
override public bool Init(BaseSceneInitParam param) { mSubRes = DataManager.SceneTable[param.res_id] as Scene_QualifyingSceneTableItem; if (mSubRes == null) { return(false); } if (!base.Init(param)) { return(false); } mResult = -1; mAnimParam = AnimActionFactory.Create(AnimActionFactory.E_Type.PlayAnim) as AnimActionPlayAnim; mAnimParam.AnimName = "Base Layer.huanhu"; return(true); }
private void PlayBornAnimation() { if (mRes == null) { return; } if (string.IsNullOrEmpty(mRes.bornAni) || mRes.bornAniTime == uint.MaxValue) { return; } AnimActionPlayAnim action = AnimActionFactory.Create(AnimActionFactory.E_Type.PlayAnim) as AnimActionPlayAnim; action.AnimName = CombineAnimname("%" + mRes.bornAni); GetStateController().DoAction(action); mBornAniTime = (int)mRes.bornAniTime; }
override public bool Init(BaseSceneInitParam param) { mSubRes = DataManager.SceneTable[param.res_id] as Scene_TDSceneTableItem; if (mSubRes == null) { return(false); } if (!base.Init(param)) { return(false); } mLife = GameConfig.TDLifeCount; mBalanceComponent = new TDBalanceComponent(this); mAnimParam = AnimActionFactory.Create(AnimActionFactory.E_Type.PlayAnim) as AnimActionPlayAnim; mAnimParam.AnimName = "Base Layer.huanhu"; return(true); }