public void Recover() { if (myTurn) { AniManager.MeHeal(); myMonster.hp += (10 + myMonster.level) * charged; if (charged == 0) { myMonster.hp += 3; } if (myMonster.hp > 100) { myMonster.hp = 100; } charged = 0; } else { AniManager.YouHeal(); yourMonster.hp += 10 + yourMonster.level; if (yourMonster.hp > 100) { yourMonster.hp = 100; } } ChangeTurn(); }