Example #1
0
        private void Update()
        {
            var cameraAngle     = CameraControl.Instance.transform.eulerAngles.y;
            var angleFromCamera = AngleHelpers.BetweenPlusMinus180(this._currentAngleTarget - cameraAngle);

            if (Math.Abs(angleFromCamera) > MaxAngleFromPlayerPov)
            {
                var newAngleOffset = -Mathf.Min(MaxAngleFromPlayerPov / 4, Mathf.Max(-MaxAngleFromPlayerPov / 4, angleFromCamera));
                this._currentAngleTarget += newAngleOffset;
            }
        }
Example #2
0
        public void Center(bool instantly)
        {
            var angleDiff =
                AngleHelpers.BetweenPlusMinus180(CameraControl.Instance.transform.eulerAngles.y -
                                                 this._currentAngleTarget);

            this._currentAngleTarget += angleDiff;
            if (instantly)
            {
                this._currentAngle         = this._currentAngleTarget;
                this.transform.eulerAngles = new Vector3(0, this._currentAngleTarget, 0);
            }
        }