void _StartInGame() { Debug.Log("StartInGame"); this.state = 2; this.ui_count.text = "スマホを振る!!"; this.ingame_start_time = Time.time; AndroidVibraotr.Vibrate(500); }
void _StartCounting() { Debug.Log("StartCounting"); this.state = 1; this.count = 3; this.count_start_time = Time.time; AndroidVibraotr.Vibrate(10); }
void _UpdateCounting() { if (Time.time - this.count_start_time > 1) { this.count = this.count - 1; this.count_start_time = Time.time; AndroidVibraotr.Vibrate(10); } if (this.count > 0) { this.ui_count.text = this.count + ""; } else { this._StartInGame(); } }
void _StartResult() { Debug.Log("Result"); this.state = 3; if (this.g_score > this.g_highScore) { this.g_highScore = Mathf.FloorToInt(this.g_score); } this.ui_count.text = "タップしてもう一度"; // 誤タップ防止 this.isTouchDown = false; this.isTouchUp = false; AndroidVibraotr.Vibrate(1500); this.result_start_time = Time.time; }