public override void Reset()
		{
			base.Reset();

			normalized = true;
			gameObject = null;
			anchorReference = AnchorReference.BottomLeft;
			anchor= null;
			// default axis to variable dropdown with None selected.
			x = new FsmFloat { UseVariable = true };
			y = new FsmFloat { UseVariable = true };
			
		}
Example #2
0
        public override void Reset()
        {
            base.Reset();

            normalized      = true;
            gameObject      = null;
            anchorReference = AnchorReference.BottomLeft;
            anchor          = null;
            // default axis to variable dropdown with None selected.
            x = new FsmFloat {
                UseVariable = true
            };
            y = new FsmFloat {
                UseVariable = true
            };
        }