public override void Reset() { base.Reset(); normalized = true; gameObject = null; anchorReference = AnchorReference.BottomLeft; anchor= null; // default axis to variable dropdown with None selected. x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; }
public override void Reset() { base.Reset(); normalized = true; gameObject = null; anchorReference = AnchorReference.BottomLeft; anchor = null; // default axis to variable dropdown with None selected. x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; }