void Start() { spatialAnchorManager = FindObjectOfType <SpatialAnchorManager>(); anchorConverter = FindObjectOfType <AnchorConverter>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); anchorLerper = FindObjectOfType <AnchorLerper>(); }
void Start() { anchorManager = FindObjectOfType <AnchorManager>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); appController = FindObjectOfType <AppController>(); anchorLerper = FindObjectOfType <AnchorLerper>(); renameAnchorHandler = FindObjectOfType <RenameAnchorHandler>(); anchorConverter = FindObjectOfType <AnchorConverter>(); }
// Start is called before the first frame update void Start() { anchorConverter = FindObjectOfType <AnchorConverter>(); aRRaycastManager = GetComponent <ARRaycastManager>(); aRAnchorManager = GetComponent <ARAnchorManager>(); eventSystem = FindObjectOfType <EventSystem>(); anchorManager = FindObjectOfType <AnchorManager>(); appController = FindObjectOfType <AppController>(); materialSwitcher = FindObjectOfType <MaterialSwitcher>(); anchorLerper = FindObjectOfType <AnchorLerper>(); }
public void ManageButton() { appController.appMode = AppMode.Select; navigationArrow.SetActive(false); AnchorList.SetActive(true); AnchorOptions.SetActive(false); anchorInfoText.gameObject.SetActive(true); distanceText.gameObject.SetActive(false); addAnchorButton.SetActive(true); AnchorLerper anchorLerper = FindObjectOfType <AnchorLerper>(); if (anchorLerper.hasAnchorSelected) { anchorLerper.SubmitAnchor(); } waitingToDetectAnchors = false; }
public async void ExploreButton() { appController.EnterExploreMode(); AnchorList.SetActive(true); AnchorOptions.SetActive(false); anchorInfoText.gameObject.SetActive(false); distanceText.gameObject.SetActive(true); addAnchorButton.SetActive(false); AnchorLerper anchorLerper = FindObjectOfType <AnchorLerper>(); if (anchorLerper.hasAnchorSelected) { anchorLerper.SubmitAnchor(); } timeSpentWaiting = 0f; waitingToDetectAnchors = true; }