private void Start() { base.Start(); _anchor = FindObjectOfType <AnchorController>(); _gum = FindObjectOfType <GumController>(); _scoreBoard = FindObjectOfType <ScoreBoard>(); _anchor.positionIt(_anchorPoint); _spriteRenderer = GetComponentInChildren <SpriteRenderer>(); StaticData.CurrentLevel = SceneManager.GetActiveScene().buildIndex; }
private void Start() { _lineRenderer = GetComponent <LineRenderer>(); _balloon = FindObjectOfType <BalloonController>(); _anchor = FindObjectOfType <AnchorController>(); }