public DoctorSpecialization() { SpecName = "Doctor"; SpecCareer = BaseEotECareer.EotECareers.COLONIST; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.EDUCATION, BaseEotECareer.EotESkills.MEDICINE, BaseEotECareer.EotESkills.RESILIENCE }; SpecDescription = "The Gift of Healing\n\nOf all the types of Colonists who come to the Outer Rim, Doctors probably have the " + "easiest time finding employment. They are in high demand almost anywhere they go. Unfortunately, most of what " + "they are asked to do involves patching up the wounds of the worst kind of beings."; /* Talent Tree */ TalentA1 = new SurgeonTalent(true, 5); TalentA2 = new BactaSpecialistTalent(true, 5); TalentA3 = new GritTalent(true, 5); TalentA4 = new ResolveTalent(true, 5); TalentB1 = new StimApplicationTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new GritTalent(new List<BaseEotETalent> { TalentB1, TalentB3 }, 10); TalentB3 = new SurgeonTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new ResolveTalent(new List<BaseEotETalent> { TalentB3, TalentC4 }, 10); TalentC1 = new SurgeonTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15); TalentC2 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentC3, TalentD2 }, 15); TalentC3 = new BactaSpecialistTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentD3 }, 15); TalentC4 = new PressurePointTalent(new List<BaseEotETalent> { TalentB4 }, 15); TalentD1 = new StimApplicationImprovedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20); TalentD2 = new NaturalDoctorTalent(new List<BaseEotETalent> { TalentC2, TalentE2 }, 20); TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentE3 }, 20); TalentD4 = new AnatomyLessonsTalent(new List<BaseEotETalent> { TalentC4 }, 20); TalentE1 = new StimApplicationSupremeTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new MasterDoctorTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25); TalentE4 = new DodgeTalent(new List<BaseEotETalent> { TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public AssassinSpecialization() { SpecName = "Assassin"; SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.MELEE, BaseEotECareer.EotESkills.RANGEDHEAVY, BaseEotECareer.EotESkills.SKULDUGGERY, BaseEotECareer.EotESkills.STEALTH }; SpecDescription = "Instrument of Policy\n\nWheras most Bounty Hunters focus primarily on the capture of quarry, those " + "who specialize as Assassins are generally tasked with the straightforward proposition of terminating " + "their targets. Assassins tend to prefer getting in quietly, taking out targets (either up close or " + "sniping from afar), and leaving just as silently as they entered. Their talents are very appropriate " + "for this kind of work."; /* Talent Tree */ TalentA1 = new GritTalent(true, 5); TalentA2 = new LethalBlowsTalent(true, 5); TalentA3 = new StalkerTalent(true, 5); TalentA4 = new DodgeTalent(true, 5); TalentB1 = new PreciseAimTalent(new List<BaseEotETalent> { }, 10); TalentB2 = new JumpUpTalent(new List<BaseEotETalent> { }, 10); TalentB3 = new QuickStrikeTalent(new List<BaseEotETalent> { }, 10); TalentB4 = new QuickDrawTalent(new List<BaseEotETalent> { }, 10); TalentC1 = new TargetedBlowTalent(new List<BaseEotETalent> { }, 15); TalentC2 = new StalkerTalent(new List<BaseEotETalent> { }, 15); TalentC3 = new LethalBlowsTalent(new List<BaseEotETalent> { }, 15); TalentC4 = new AnatomyLessonsTalent(new List<BaseEotETalent> { }, 15); TalentD1 = new StalkerTalent(new List<BaseEotETalent> { }, 20); TalentD2 = new SniperShotTalent(new List<BaseEotETalent> { }, 20); TalentD3 = new DodgeTalent(new List<BaseEotETalent> { }, 20); TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { }, 20); TalentE1 = new PreciseAimTalent(new List<BaseEotETalent> { }, 25); TalentE2 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { }, 25); TalentE4 = new MasterOfShadowsTalent(new List<BaseEotETalent> { }, 25); TalentB1.ParentTalents = new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }; TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3, TalentC2 }; TalentB3.ParentTalents = new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }; TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4, TalentB3 }; TalentC1.ParentTalents = new List<BaseEotETalent> { TalentB1, TalentD1 }; TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }; TalentC3.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC2 }; TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4 }; TalentD1.ParentTalents = new List<BaseEotETalent> { TalentC1, TalentD2 }; TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2, TalentD1 }; TalentD3.ParentTalents = new List<BaseEotETalent> { TalentC3 }; TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 }; TalentE1.ParentTalents = new List<BaseEotETalent> { TalentD1 }; TalentE2.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentE3.ParentTalents = new List<BaseEotETalent> { TalentD3 }; TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 }; TalentA1.ChildTalents = new List<BaseEotETalent> { TalentB1 }; TalentA2.ChildTalents = new List<BaseEotETalent> { TalentB2 }; TalentA3.ChildTalents = new List<BaseEotETalent> { TalentB3 }; TalentA4.ChildTalents = new List<BaseEotETalent> { TalentB4 }; TalentB1.ChildTalents = new List<BaseEotETalent> { TalentB2, TalentC1 }; TalentB2.ChildTalents = new List<BaseEotETalent> { TalentB1, TalentB3, TalentC2 }; TalentB3.ChildTalents = new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 }; TalentB4.ChildTalents = new List<BaseEotETalent> { TalentB3, TalentC4 }; TalentC1.ChildTalents = new List<BaseEotETalent> { TalentD1 }; TalentC2.ChildTalents = new List<BaseEotETalent> { TalentC3, TalentD2 }; TalentC3.ChildTalents = new List<BaseEotETalent> { TalentC2, TalentD3 }; TalentC4.ChildTalents = new List<BaseEotETalent> { TalentD4 }; TalentD1.ChildTalents = new List<BaseEotETalent> { TalentD2, TalentE1 }; TalentD2.ChildTalents = new List<BaseEotETalent> { TalentD1, TalentE2 }; TalentD3.ChildTalents = new List<BaseEotETalent> { TalentE3 }; TalentD4.ChildTalents = new List<BaseEotETalent> { TalentE4 }; TalentE1.ChildTalents = new List<BaseEotETalent> { }; TalentE2.ChildTalents = new List<BaseEotETalent> { }; TalentE3.ChildTalents = new List<BaseEotETalent> { }; TalentE4.ChildTalents = new List<BaseEotETalent> { }; TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }