IEnumerator nextLevel(float waitTieme)
    {
        donenCember.GetComponent <dondurme>().enabled   = false;
        AnaCember.GetComponent <anacemberkod>().enabled = false;
        yield return(new WaitForSeconds(waitTieme));

        SceneManager.LoadScene(int.Parse(SceneManager.GetActiveScene().name) + 1 + "");
    }