Example #1
0
    void OnEnable()
    {
        m_initialized = false;
        Renderer renderer = GetComponent <Renderer>();

        if (renderer != null)
        {
            // At this point, Renderer is guaranteed to be one of the following
            if (renderer.GetType() == typeof(MeshRenderer))
            {
                m_type = AmplifyMotionObjectType.Solid;
            }
            else if (renderer.GetType() == typeof(SkinnedMeshRenderer))
            {
                m_type = AmplifyMotionObjectType.Skinned;
            }
                #if UNITY_3 || UNITY_4
            else if (renderer.GetType() == typeof(ClothRenderer))
            {
                m_type = AmplifyMotionObjectType.Cloth;
            }
                #endif

            AmplifyMotionEffectBase.RegisterObject(this);
        }

        if (m_applyToChildren)
        {
            foreach (Transform child in gameObject.transform)
            {
                AmplifyMotionEffectBase.RegisterRecursivelyS(child.gameObject);
            }
        }

        // No renderer? disable it, it is here just for adding children
        if (renderer == null)
        {
            enabled = false;
        }
    }
	void OnEnable()
	{
		m_initialized = false;
		Renderer renderer = GetComponent<Renderer>();
		if ( renderer != null )
		{
			// At this point, Renderer is guaranteed to be one of the following
			if ( renderer.GetType() == typeof( MeshRenderer ) )
				m_type = AmplifyMotionObjectType.Solid;
			else if ( renderer.GetType() == typeof( SkinnedMeshRenderer ) )
				m_type = AmplifyMotionObjectType.Skinned;
		#if UNITY_3 || UNITY_4
			else if ( renderer.GetType() == typeof( ClothRenderer ) )
				m_type = AmplifyMotionObjectType.Cloth;
		#endif

			AmplifyMotionEffectBase.RegisterObject( this );
		}

		if ( m_applyToChildren )
		{
			foreach ( Transform child in gameObject.transform )
				AmplifyMotionEffectBase.RegisterRecursivelyS( child.gameObject );
		}

		// No renderer? disable it, it is here just for adding children
		if ( renderer == null )
			enabled = false;
	}