Example #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Ammo")
        {
            switch (ID)
            {
            case 0:
            {
                destroy();
                break;
            }

            case 1:
            {
                if (collision.GetComponent <AmmoScript>().canTakeExtraLife == true)
                {
                    collision.GetComponent <AmmoScript>().takeExtraLife();
                    _activated = true;
                }
                break;
            }

            case 2:
            {
                MakeDamageRight();
                GetComponent <Animation>().Play();
                _activated = true;
                break;
            }

            case 3:
            {
                MakeDamageUp();
                GetComponent <Animation>().Play();
                _activated = true;
                break;
            }

            case 4:
            {
                MakeDamageUp();
                MakeDamageRight();
                GetComponent <Animation>().Play();
                _activated = true;
                break;
            }

            case 5:
            {
                destroy();
                break;
            }

            case 6:
            {
                Physics2D.IgnoreLayerCollision(8, 11);
                Physics2D.IgnoreLayerCollision(11, 12);
                Physics2D.IgnoreLayerCollision(11, 11);
                AmmoScript ammo  = collision.GetComponent <AmmoScript>();
                Vector2    dir   = ammo.getDirect();
                float      speed = ammo.getSpeed();
                ammo.ChangeDirect();
                Vector2    position     = ammo.gameObject.transform.position;
                GameObject additiveammo = Instantiate(additiveAmmo, position, Quaternion.identity, canvas.transform);
                additiveammo.GetComponent <AmmoScript>().setParram(dir, speed, _ammoId);
                additiveammo.GetComponent <AmmoScript>().gameManager = _gameManager;
                _ammoId++;
                _gameManager.AddAmmo(additiveammo);
                _activated = true;
                break;
            }

            case 7:
            {
                Vector2 dir;
                int     a;
                a = Random.Range(0, 11);
                int b;
                b = Random.Range(1, 5);
                if (a >= 6)
                {
                    dir = Vector2.up + Vector2.right * b;
                }
                else
                {
                    dir = Vector2.up + Vector2.left * b;
                }
                collision.GetComponent <AmmoScript>().ChangeDirect(dir.normalized);
                _activated = true;
                break;
            }
            }
        }
    }