Example #1
0
    void OnGUI()
    {
        if (Time.timeScale == 0)
        {
            if (pauseController.pane == "/Store/" + UID.ToString())
            {
                player.inventory = playerInv;

                if (GUI.Button(new Rect(0, 25, 100, 100), "Resume"))
                {
                    pauseController.pane = "/Pause";
                    Time.timeScale       = 1f;
                    storeMode            = StoreMode.Buy;
                }

                if (GUI.Button(new Rect(Screen.width / 2 + 215, 125, 50, 25), "Buy"))
                {
                    storeMode = StoreMode.Buy;
                }
                if (GUI.Button(new Rect(Screen.width / 2 + 215, 150, 50, 25), "Sell"))
                {
                    storeMode = StoreMode.Sell;
                }

                if (storeMode == StoreMode.Buy)
                {
                    weaponSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 - 15, 125, 15, 200),
                                                         weaponSlider, 8.0F, 0.0F, ((inventory.weapons.Length < 8) ? 8 : inventory.weapons.Length));
                    GUI.Box(new Rect(Screen.width / 2 - 215, 125, 215, 200), "");

                    ammoItemSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 + 200, 125, 15, 200),
                                                           ammoItemSlider, 8.0F, 0.0F, ((ItemElements < 8) ? 8 : ItemElements));
                    GUI.Box(new Rect(Screen.width / 2, 125, 215, 200), "");

                    int    i = 0;
                    Weapon transferredWeapon = new Weapon();
                    int    soldWeaponSlot    = -1;
                    foreach (Weapon weapon in inventory.weapons)
                    {
                        if (weapon.IsValid && i < 8 + (int)weaponSlider && i >= (int)weaponSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 - 65, 125 + (25 * (i - (int)weaponSlider)), 50, 25), "$" + weapon.price.ToString());
                            if (GUI.Button(new Rect(Screen.width / 2 - 215, 125 + (25 * (i - (int)weaponSlider)), 150, 25), weapon.DisplayName))
                            {
                                if (checkForEmptyWeaponSlot(inventory.weapons))
                                {
                                    transferredWeapon = weapon;
                                    playerInv.cash   -= weapon.price * saleMarkup;
                                    soldWeaponSlot    = i;
                                }
                            }
                            i++;
                        }
                    }

                    i = 0;
                    int      a = 0;
                    bool     transferredAnyAmmo = false;
                    AmmoType transferredAmmo    = AmmoType.Parabellum9x19mm;
                    foreach (int ammo in inventory.ammo)
                    {
                        if (ammo > 0 && i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * i), 50, 25), "$" + AmmoPrice.Get((AmmoType)a).ToString());
                            if (GUI.RepeatButton(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), ((AmmoType)a).ToString()))
                            {
                                transferredAnyAmmo = true;
                                transferredAmmo    = (AmmoType)a;
                                playerInv.cash    -= AmmoPrice.Get((AmmoType)a) * saleMarkup;
                            }
                            i++;
                        }
                        a++;
                    }
                    Grenade transferredGrenade = null;
                    foreach (Grenade grenade in inventory.grenades)
                    {
                        if (i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * (i - (int)ammoItemSlider)), 50, 25), "$" + grenade.price.ToString());
                            if (GUI.Button(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), grenade.name))
                            {
                                transferredGrenade = grenade;
                                playerInv.cash    -= grenade.price * saleMarkup;
                            }
                        }
                        i++;
                    }

                    if (transferredAnyAmmo)
                    {
                        playerInv.ammo[(int)transferredAmmo]++;
                    }
                    if (transferredAnyAmmo)
                    {
                        inventory.ammo[(int)transferredAmmo]--;
                    }
                    if (transferredGrenade != null)
                    {
                        inventory.grenades.Remove(transferredGrenade);
                        playerInv.grenades.Add(transferredGrenade);
                    }
                    if (transferredWeapon.IsValid)
                    {
                        //print (findWeaponSlot(inventory.weapons));
                        transferredWeapon.deactivate();
                        playerInv.weapons[findWeaponSlot(playerInv.weapons)] = transferredWeapon;
                        inventory.weapons[soldWeaponSlot] = new Weapon();
                        player.ensuredSwitch();
                    }

                    ItemElements = i;
                }
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                if (storeMode == StoreMode.Sell)
                {
                    weaponSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 - 15, 125, 15, 200),
                                                         weaponSlider, 8.0F, 0.0F, ((playerInv.weapons.Length < 8) ? 8 : playerInv.weapons.Length));
                    GUI.Box(new Rect(Screen.width / 2 - 215, 125, 215, 200), "");

                    ammoItemSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 + 200, 125, 15, 200),
                                                           ammoItemSlider, 8.0F, 0.0F, ((ItemElements < 8) ? 8 : ItemElements));
                    GUI.Box(new Rect(Screen.width / 2, 125, 215, 200), "");

                    int    i = 0;
                    Weapon transferredWeapon = new Weapon();
                    int    soldWeaponSlot    = -1;
                    foreach (Weapon weapon in playerInv.weapons)
                    {
                        if (weapon.IsValid && i < 8 + (int)weaponSlider && i >= (int)weaponSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 - 65, 125 + (25 * (i - (int)weaponSlider)), 50, 25), "$" + weapon.price.ToString());
                            if (GUI.Button(new Rect(Screen.width / 2 - 215, 125 + (25 * (i - (int)weaponSlider)), 150, 25), weapon.DisplayName))
                            {
                                if (checkForEmptyWeaponSlot(inventory.weapons))
                                {
                                    transferredWeapon = weapon;
                                    playerInv.cash   += weapon.price * buyMarkup;
                                    soldWeaponSlot    = i;
                                }
                            }
                            i++;
                        }
                    }

                    i = 0;
                    int      a = 0;
                    bool     transferredAnyAmmo = false;
                    AmmoType transferredAmmo    = AmmoType.Parabellum9x19mm;
                    foreach (int ammo in playerInv.ammo)
                    {
                        if (ammo > 0 && i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * i), 50, 25), "$" + AmmoPrice.Get((AmmoType)a).ToString());
                            if (GUI.RepeatButton(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), ((AmmoType)a).ToString()))
                            {
                                transferredAnyAmmo = true;
                                transferredAmmo    = (AmmoType)a;
                                playerInv.cash    += AmmoPrice.Get((AmmoType)a) * buyMarkup;
                            }
                            i++;
                        }
                        a++;
                    }
                    Grenade transferredGrenade = null;
                    foreach (Grenade grenade in playerInv.grenades)
                    {
                        if (i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * (i - (int)ammoItemSlider)), 50, 25), "$" + grenade.price.ToString());
                            if (GUI.Button(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), grenade.name))
                            {
                                transferredGrenade = grenade;
                                playerInv.cash    += grenade.price * buyMarkup;
                            }
                        }
                        i++;
                    }

                    if (transferredAnyAmmo)
                    {
                        playerInv.ammo[(int)transferredAmmo]--;
                    }
                    if (transferredAnyAmmo)
                    {
                        inventory.ammo[(int)transferredAmmo]++;
                    }
                    if (transferredGrenade != null)
                    {
                        inventory.grenades.Add(transferredGrenade);
                        playerInv.grenades.Remove(transferredGrenade);
                    }
                    if (transferredWeapon.IsValid)
                    {
                        print(findWeaponSlot(inventory.weapons));
                        transferredWeapon.deactivate();
                        inventory.weapons[findWeaponSlot(inventory.weapons)] = transferredWeapon;
                        playerInv.weapons[soldWeaponSlot] = new Weapon();
                        player.ensuredSwitch();
                    }

                    ItemElements = i;
                }
            }
        }
    }
Example #2
0
    void OnGUI()
    {
        if (Time.timeScale == 0)
        {
            if (pauseController.pane.Equals("/Store/" + UID.ToString()))
            {
                //player.inventory = playerInv;

                if (GUI.Button(new Rect(0, 25, 100, 100), "Resume"))
                {
                    pauseController.pane = "/Pause";
                    Time.timeScale       = 1f;
                    storeMode            = StoreMode.Buy;
                }

                if (GUI.Button(new Rect(Screen.width / 2 + 215, 125, 50, 25), "Buy"))
                {
                    storeMode = StoreMode.Buy;
                }
                if (GUI.Button(new Rect(Screen.width / 2 + 215, 150, 50, 25), "Sell"))
                {
                    storeMode = StoreMode.Sell;
                }

                if (storeMode == StoreMode.Buy)                         // Moving items from store to player
                {
                    weaponSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 - 15, 125, 15, 200),
                                                         weaponSlider, 8.0F, 0.0F, ((inventory.weapons.Length < 8) ? 8 : inventory.weapons.Length));
                    GUI.Box(new Rect(Screen.width / 2 - 215, 125, 215, 200), "");

                    ammoItemSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 + 200, 125, 15, 200),
                                                           ammoItemSlider, 8.0F, 0.0F, ((ItemElements < 8) ? 8 : ItemElements));
                    GUI.Box(new Rect(Screen.width / 2, 125, 215, 200), "");

                    int i = 0;
                    transferredWeapon.IsValid = false;
                    foreach (Weapon weapon in inventory.weapons)
                    {
                        if (weapon.IsValid && i < 8 + (int)weaponSlider && i >= (int)weaponSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 - 65, 125 + (25 * (i - (int)weaponSlider)), 50, 25), "$" + (weapon.price * saleMarkup).ToString());
                            if (GUI.Button(new Rect(Screen.width / 2 - 215, 125 + (25 * (i - (int)weaponSlider)), 150, 25), weapon.DisplayName))
                            {
                                if (checkForEmptyWeaponSlot(player.inventory.weapons))
                                {
                                    player.inventory.cash -= weapon.price * buyMarkup;

                                    weapon.destroy();                                           // Removes the gameobject from existence, if possible.
                                    weapon.IsValid = true;
                                    player.inventory.weapons[findWeaponSlot(player.inventory.weapons)] = weapon;
                                    inventory.weapons[i] = new Weapon();
                                    player.ensuredSwitch();
                                }
                                else
                                {
                                    print("No slot found in player inventory for weapon " + weapon.WeaponName + ". Cancelling transaction.");
                                }
                            }
                            i++;
                        }
                    }

                    i = 0;
                    int      a = 0;
                    bool     transferredAnyAmmo = false;
                    AmmoType transferredAmmo    = AmmoType.Parabellum9x19mm;
                    foreach (int ammo in inventory.ammo)
                    {
                        if (ammo > 0 && i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * i), 50, 25), "$" + (AmmoPrice.Get((AmmoType)a) * saleMarkup).ToString());
                            if (GUI.RepeatButton(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), ((AmmoType)a).ToString()))
                            {
                                transferredAnyAmmo     = true;
                                transferredAmmo        = (AmmoType)a;
                                player.inventory.cash -= AmmoPrice.Get((AmmoType)a) * saleMarkup;
                            }
                            i++;
                        }
                        a++;
                    }
                    Grenade transferredGrenade = null;
                    foreach (Grenade grenade in inventory.grenades)
                    {
                        if (i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * (i - (int)ammoItemSlider)), 50, 25), "$" + (grenade.price * saleMarkup).ToString());
                            if (GUI.Button(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), grenade.name))
                            {
                                transferredGrenade     = grenade;
                                player.inventory.cash -= (grenade.price * saleMarkup);
                            }
                        }
                        i++;
                    }

                    if (transferredAnyAmmo)
                    {
                        player.inventory.ammo[(int)transferredAmmo]++;
                    }
                    if (transferredAnyAmmo)
                    {
                        inventory.ammo[(int)transferredAmmo]--;
                    }
                    if (transferredGrenade != null)
                    {
                        inventory.grenades.Remove(transferredGrenade);
                        player.inventory.grenades.Add(transferredGrenade);
                    }

                    ItemElements = i;
                }
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////
                if (storeMode == StoreMode.Sell)                        // Moving items for player to store.
                {
                    weaponSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 - 15, 125, 15, 200),
                                                         weaponSlider, 8.0F, 0.0F, ((player.inventory.weapons.Length < 8) ? 8 : player.inventory.weapons.Length));
                    GUI.Box(new Rect(Screen.width / 2 - 215, 125, 215, 200), "");

                    ammoItemSlider = GUI.VerticalScrollbar(new Rect(Screen.width / 2 + 200, 125, 15, 200),
                                                           ammoItemSlider, 8.0F, 0.0F, ((ItemElements < 8) ? 8 : ItemElements));
                    GUI.Box(new Rect(Screen.width / 2, 125, 215, 200), "");

                    int i = 0;
                    foreach (Weapon weapon in player.inventory.weapons)
                    {
                        if (weapon.IsValid && i < 8 + (int)weaponSlider && i >= (int)weaponSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 - 65, 125 + (25 * (i - (int)weaponSlider)), 50, 25), "$" + (weapon.price * buyMarkup).ToString());
                            if (GUI.Button(new Rect(Screen.width / 2 - 215, 125 + (25 * (i - (int)weaponSlider)), 150, 25), weapon.DisplayName))
                            {
                                if (checkForEmptyWeaponSlot(inventory.weapons))
                                {
                                    player.inventory.cash += weapon.price * saleMarkup;

                                    weapon.destroy();

                                    weapon.IsValid = true;
                                    inventory.weapons[findWeaponSlot(inventory.weapons)] = weapon;
                                    player.inventory.weapons[i] = new Weapon();
                                    player.ensuredSwitch();
                                }
                            }
                            i++;
                        }
                    }

                    i = 0;
                    int      a = 0;
                    bool     transferredAnyAmmo = false;
                    AmmoType transferredAmmo    = AmmoType.Parabellum9x19mm;
                    foreach (int ammo in player.inventory.ammo)
                    {
                        if (ammo > 0 && i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * i), 50, 25), "$" + (AmmoPrice.Get((AmmoType)a) * buyMarkup).ToString());
                            if (GUI.RepeatButton(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), ((AmmoType)a).ToString()))
                            {
                                transferredAnyAmmo     = true;
                                transferredAmmo        = (AmmoType)a;
                                player.inventory.cash += (AmmoPrice.Get((AmmoType)a) * buyMarkup);
                            }
                            i++;
                        }
                        a++;
                    }
                    Grenade transferredGrenade = null;
                    foreach (Grenade grenade in player.inventory.grenades)
                    {
                        if (i < 8 + (int)ammoItemSlider && i >= (int)ammoItemSlider)
                        {
                            GUI.Box(new Rect(Screen.width / 2 + 150, 125 + (25 * (i - (int)ammoItemSlider)), 50, 25), "$" + (grenade.price * buyMarkup).ToString());
                            if (GUI.Button(new Rect(Screen.width / 2, 125 + (25 * (i - (int)ammoItemSlider)), 150, 25), grenade.name))
                            {
                                transferredGrenade     = grenade;
                                player.inventory.cash += (grenade.price * buyMarkup);
                            }
                        }
                        i++;
                    }

                    if (transferredAnyAmmo)
                    {
                        player.inventory.ammo[(int)transferredAmmo]--;
                    }
                    if (transferredAnyAmmo)
                    {
                        inventory.ammo[(int)transferredAmmo]++;
                    }
                    if (transferredGrenade != null)
                    {
                        inventory.grenades.Add(transferredGrenade);
                        player.inventory.grenades.Remove(transferredGrenade);
                    }


                    ItemElements = i;
                }
            }
        }
    }