private void manageEvent() { if (EvenObject is Rain) { } if (EvenObject is Fire) { int ambulanceStreet; Ambulance amb = new Ambulance(); ambulanceStreet = amb.search(); Vehicle ambulance = new Vehicle(MapClass.Streets[ambulanceStreet].GetStartPoint(), amb); ambulance.navigation(MapClass.Streets[ambulanceStreet].GetStartPoint(), this.EvenObject.Point); //sina will add ambulance.movement(); } }
// Update is called once per frame void Update() { Point destPoint; for (int i = 0; i < Vehicles.Count; i++) { if (Vehicles[i].NavIsfinish) { Vehicles[i].NavIsfinish = false; destPoint = randomPointGenerator(); if (Vehicles[i].Car.transform.position.x == destPoint.X && Vehicles[i].Car.transform.position.y == destPoint.Y) { Vehicles[i].NavIsfinish = true; continue; } Vehicles[i].navigation(new Point((int)Vehicles[i].Car.transform.position.x, (int)Vehicles[i].Car.transform.position.y) , destPoint); Vehicles[i].movement(Vehicles[i].Route); } } if (isEventOccured || isTrafficChanged) { // when accident happens if (isEventOccured) { int ambulanceStreet; Ambulance amb = new Ambulance(); ambulanceStreet = amb.search(); Vehicle ambulance = new Vehicle(MapClass.Streets[ambulanceStreet].GetStartPoint(), amb); isEventOccured = false; } //when traffic is changed if (isTrafficChanged) { isTrafficChanged = false; } } }