private void ApplyOcclusion(AmbientOcclusionMode occlusion) { for (int i = 0; i < profiles.Length; i++) { if (profiles[i].TryGetSettings(out AmbientOcclusion outSetting)) { outSetting.enabled.Override(occlusion != AmbientOcclusionMode.None); outSetting.mode.Override((occlusion == AmbientOcclusionMode.MultiScaleVolumetricObscurance) ? UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode.MultiScaleVolumetricObscurance : UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode.ScalableAmbientObscurance); } } }
public AmbientOcclusionModeValue(AmbientOcclusionModeParameter parameter) { value = parameter.value; overrideState = parameter.overrideState; }
public override void InitializeParameters() { //mode if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.mode.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.mode.overrideState)) { m_tempSettings.mode.overrideState = true; } else { m_tempSettings.mode.overrideState = false; } fromMode = m_fromSettings != null && m_fromSettings.active && m_fromSettings.mode.overrideState ? m_fromSettings.mode.value : m_tempSettings.mode.value; toMode = m_toSettings != null && m_toSettings.active && m_toSettings.mode.overrideState ? m_toSettings.mode.value : m_tempSettings.mode.value; //intensity if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.intensity.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.intensity.overrideState)) { m_tempSettings.intensity.overrideState = true; } else { m_tempSettings.intensity.overrideState = false; } intensity.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.intensity.overrideState ? m_fromSettings.intensity.value : m_tempSettings.intensity.value; intensity.y = m_toSettings != null && m_toSettings.active && m_toSettings.intensity.overrideState ? m_toSettings.intensity.value : m_tempSettings.intensity.value; //color if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.color.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.color.overrideState)) { m_tempSettings.color.overrideState = true; } else { m_tempSettings.color.overrideState = false; } fromColor = m_fromSettings != null && m_fromSettings.active && m_fromSettings.color.overrideState ? m_fromSettings.color.value : m_tempSettings.color.value; toColor = m_toSettings != null && m_toSettings.active && m_toSettings.color.overrideState ? m_toSettings.color.value : m_tempSettings.color.value; //ambientOnly if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.ambientOnly.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.ambientOnly.overrideState)) { m_tempSettings.ambientOnly.overrideState = true; } else { m_tempSettings.ambientOnly.overrideState = false; } fromAmbientOnly = m_fromSettings != null && m_fromSettings.active && m_fromSettings.ambientOnly.overrideState ? m_fromSettings.ambientOnly.value : m_tempSettings.ambientOnly.value; toAmbientOnly = m_toSettings != null && m_toSettings.active && m_toSettings.ambientOnly.overrideState ? m_toSettings.ambientOnly.value : m_tempSettings.ambientOnly.value; //noiseFilterTolerance if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.noiseFilterTolerance.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.noiseFilterTolerance.overrideState)) { m_tempSettings.noiseFilterTolerance.overrideState = true; } else { m_tempSettings.noiseFilterTolerance.overrideState = false; } noiseFilterTolerance.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.noiseFilterTolerance.overrideState ? m_fromSettings.noiseFilterTolerance.value : m_tempSettings.noiseFilterTolerance.value; noiseFilterTolerance.y = m_toSettings != null && m_toSettings.active && m_toSettings.noiseFilterTolerance.overrideState ? m_toSettings.noiseFilterTolerance.value : m_tempSettings.noiseFilterTolerance.value; //blurTolerance if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.blurTolerance.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.blurTolerance.overrideState)) { m_tempSettings.blurTolerance.overrideState = true; } else { m_tempSettings.blurTolerance.overrideState = false; } blurTolerance.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.blurTolerance.overrideState ? m_fromSettings.blurTolerance.value : m_tempSettings.blurTolerance.value; blurTolerance.y = m_toSettings != null && m_toSettings.active && m_toSettings.blurTolerance.overrideState ? m_toSettings.blurTolerance.value : m_tempSettings.blurTolerance.value; //upsampleTolerance if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.upsampleTolerance.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.upsampleTolerance.overrideState)) { m_tempSettings.upsampleTolerance.overrideState = true; } else { m_tempSettings.upsampleTolerance.overrideState = false; } upsampleTolerance.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.upsampleTolerance.overrideState ? m_fromSettings.upsampleTolerance.value : m_tempSettings.upsampleTolerance.value; upsampleTolerance.y = m_toSettings != null && m_toSettings.active && m_toSettings.upsampleTolerance.overrideState ? m_toSettings.upsampleTolerance.value : m_tempSettings.upsampleTolerance.value; //thicknessModifier if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.thicknessModifier.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.thicknessModifier.overrideState)) { m_tempSettings.thicknessModifier.overrideState = true; } else { m_tempSettings.thicknessModifier.overrideState = false; } thicknessModifier.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.thicknessModifier.overrideState ? m_fromSettings.thicknessModifier.value : m_tempSettings.thicknessModifier.value; thicknessModifier.y = m_toSettings != null && m_toSettings.active && m_toSettings.thicknessModifier.overrideState ? m_toSettings.thicknessModifier.value : m_tempSettings.thicknessModifier.value; //directLightingStrength if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.directLightingStrength.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.directLightingStrength.overrideState)) { m_tempSettings.directLightingStrength.overrideState = true; } else { m_tempSettings.directLightingStrength.overrideState = false; } directLightingStrength.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.directLightingStrength.overrideState ? m_fromSettings.directLightingStrength.value : m_tempSettings.directLightingStrength.value; directLightingStrength.y = m_toSettings != null && m_toSettings.active && m_toSettings.directLightingStrength.overrideState ? m_toSettings.directLightingStrength.value : m_tempSettings.directLightingStrength.value; //radius if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.radius.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.radius.overrideState)) { m_tempSettings.radius.overrideState = true; } else { m_tempSettings.radius.overrideState = false; } radius.x = m_fromSettings != null && m_fromSettings.active && m_fromSettings.radius.overrideState ? m_fromSettings.radius.value : m_tempSettings.radius.value; radius.y = m_toSettings != null && m_toSettings.active && m_toSettings.radius.overrideState ? m_toSettings.radius.value : m_tempSettings.radius.value; //quality if ((m_fromSettings != null && m_fromSettings.active && m_fromSettings.quality.overrideState) || (m_toSettings != null && m_toSettings.active && m_toSettings.quality.overrideState)) { m_tempSettings.quality.overrideState = true; } else { m_tempSettings.quality.overrideState = false; } fromQuality = m_fromSettings != null && m_fromSettings.active && m_fromSettings.quality.overrideState ? m_fromSettings.quality.value : m_tempSettings.quality.value; toQuality = m_toSettings != null && m_toSettings.active && m_toSettings.quality.overrideState ? m_toSettings.quality.value : m_tempSettings.quality.value; }
public AmbientOcclusionModeValue(AmbientOcclusionMode value, bool overrideState) { this.value = value; this.overrideState = overrideState; }
static AmbientOcclusionMode Field(string label, AmbientOcclusionMode val, bool draw = true) { return((AmbientOcclusionMode)Field(label, (int)val, 0, 1, val.ToString(), draw)); }