public void PlayStateFunc()
    {
        //Game starts playState at FALSE
        //if false, set true and then...
        //PLAY AUDIO
        if (!playState)
        {
            playState = true;
            ambientChanL.StopAmb();
            ambientChanR.StopAmb();
            for (int i = 0; i < stemChan.Length; i++)
            {
                stemChan[i].PlayAudio();
            }
        }

        //if stepping on button again after playing
        //STOP AUDIO
        else
        {
            playState = false;
            ambientChanL.PlayAmb();
            ambientChanR.PlayAmb();
            for (int i = 0; i < stemChan.Length; i++)
            {
                stemChan[i].StopAudio();
            }
        }
    }