private void NotifyOtherObjects() { if (DebugMode) { Debug.Log("Notifying other objects about an HP change!"); } HealthEventArgs args = new HealthEventArgs(HP, MaxHP, gameObject.tag); _ambassador.SendMessage(_changeEvent, args, SendMessageOptions.DontRequireReceiver); _healthProvider.SendMessage(_changeEvent, args, SendMessageOptions.DontRequireReceiver); }