public override Amazons.Move YourTurn() { Amazons.Move move = new Amazons.Move(); List<List<int>> board = Owner.GetBoard_Simple(); foreach(var pawn in Owner.Pawns) { for (int x = -1; x < 2; x++) { for (int y = -1; y < 2; y++) { if(CheckOutOfBounds(new Point(pawn.Position.X + x, pawn.Position.Y + y))) { if (board[pawn.Position.X + x][pawn.Position.Y + y] == 0) { move.ID = pawn.ID; move.MoveTo = new Point(pawn.Position.X + x, pawn.Position.Y + y); board[move.MoveTo.X][move.MoveTo.Y] = 1; board[pawn.Position.X][pawn.Position.Y] = 0; for (int x2 = -1; x2 < 2; x2++) { for (int y2 = -1; y2 < 2; y2++) { if (CheckOutOfBounds(new Point(move.MoveTo.X + x2, move.MoveTo.Y + y2))) { if (board[move.MoveTo.X + x2][move.MoveTo.Y + y2] == 0) { move.ShootTo = new Point(move.MoveTo.X + x2, move.MoveTo.Y + y2); return move; } } } } } } } } } rand = new System.Random(); move.ID = rand.Next(0, Owner.Pawns.Count - 1); move.MoveTo = new Point(Owner.Pawns[move.ID].Position.X + 1, Owner.Pawns[move.ID].Position.Y + 1); move.ShootTo = new Point(Owner.Pawns[move.ID].Position.X, Owner.Pawns[move.ID].Position.Y); return move; //return new Amazons.Move(); }
override public Amazons.Move YourTurn() { Amazons.Move move = new Amazons.Move(); List <List <int> > board = Owner.GetBoard_Simple(); foreach (var pawn in Owner.Pawns) { for (int x = -1; x < 2; x++) { for (int y = -1; y < 2; y++) { if (CheckOutOfBounds(new Point(pawn.Position.X + x, pawn.Position.Y + y))) { if (board[pawn.Position.X + x][pawn.Position.Y + y] == 0) { move.ID = pawn.ID; move.MoveTo = new Point(pawn.Position.X + x, pawn.Position.Y + y); board[move.MoveTo.X][move.MoveTo.Y] = 1; board[pawn.Position.X][pawn.Position.Y] = 0; for (int x2 = -1; x2 < 2; x2++) { for (int y2 = -1; y2 < 2; y2++) { if (CheckOutOfBounds(new Point(move.MoveTo.X + x2, move.MoveTo.Y + y2))) { if (board[move.MoveTo.X + x2][move.MoveTo.Y + y2] == 0) { move.ShootTo = new Point(move.MoveTo.X + x2, move.MoveTo.Y + y2); return(move); } } } } } } } } } rand = new System.Random(); move.ID = rand.Next(0, Owner.Pawns.Count - 1); move.MoveTo = new Point(Owner.Pawns[move.ID].Position.X + 1, Owner.Pawns[move.ID].Position.Y + 1); move.ShootTo = new Point(Owner.Pawns[move.ID].Position.X, Owner.Pawns[move.ID].Position.Y); return(move); //return new Amazons.Move(); }