Example #1
0
    private void ApplyBonus(string pickupname)
    {
        switch (pickupname)
        {
        case "SummonPlus2":
            if (statl.GetDetrizideBank() < 30000)
            {
                GetComponent <AudioSource>().PlayOneShot(sl.GetSummonUpgrade());
            }
            altar.SetResCost(altar.GetResCost() + resIncreaseFactor);
            altar.SetResMax(altar.GetResMax() + 2);
            break;

        case "Scythes":
            if (statl.GetDetrizideBank() < 30000)
            {
                GetComponent <AudioSource>().PlayOneShot(sl.GetScythe());
            }
            //replace bonebag with upgraded bonebag
            if (player.GetPlayerOwnedWeapons().Contains(sc.provideGameObject("Snubnose")))
            {
                player.AnimateSwapWeapon(player.GetCurrentWeapon(), "Snubnose");
            }
            else
            {
                player.AnimateSwapWeapon(player.GetCurrentWeapon(), "BoneBag");
            }
            sc.SetBoneBag(newBonebag);
            break;

        case "Health":
            Unit unit = player.GetComponent <Unit>();
            unit.SetMaxHealth(unit.GetMaxHealth() * 2);
            unit.SetHealth(unit.GetMaxHealth());
            break;
        }
    }
Example #2
0
    private void CalculateCosts()
    {
        int timefactor = 3;

        temphealthcost  = unit.GetMaxHealth() - unit.GetHealth();
        temphealthcost /= unit.GetMaxHealth();
        temphealthcost *= 100.0f;
        temphealthcost += Altar.GetTimeSinceStart() / timefactor;
        healthcost      = Mathf.FloorToInt(Mathf.Clamp(temphealthcost, 0, costlimit));
        rescost         = Mathf.Clamp(altar.GetResCost() + Mathf.FloorToInt(Altar.GetTimeSinceStart() / timefactor), 0, costlimit);

        if (unit.GetHealth() < unit.GetMaxHealth() && statl.GetDetrizide() > healthcost)
        {
            spellavailable = true;
            healavailable  = true;
        }
        else if (unit.GetHealth() == unit.GetMaxHealth() && statl.GetDetrizide() > rescost && CountFriends("Friendlies") < altar.GetResMax())
        {
            spellavailable  = true;
            summonavailable = true;
            healavailable   = false;
        }
        else if (unit.GetHealth() == unit.GetMaxHealth() && statl.GetDetrizide() > 0)
        {
            spellavailable  = true;
            bankavailable   = true;
            summonavailable = false;
            healavailable   = false;
        }
        else
        {
            spellavailable  = false;
            bankavailable   = false;
            summonavailable = false;
            healavailable   = false;
        }
    }