Example #1
0
    void Idle()
    {
        interval += Time.deltaTime;
        //시간누적

        if (interval > 3)
        {
            state = Alstate.Walk;
            ani.SetTrigger("Walk"); // walk호출
            interval = 0;           //walk ani 호출
        }
    }
Example #2
0
    void Walk()
    {
        Vector3 dir = soldier.transform.position - transform.position;

        //dir = 타겟 -내위치 = 방향값 +,-

        dir.Normalize();//방향값 계산해주는 함수 // 방향값 -1~1

        transform.position += dir * 1 * Time.deltaTime;
        transform.rotation  = Quaternion.LookRotation(dir);

        Vector3 soldierPos = soldier.transform.position;
        Vector3 alloPos    = transform.position;

        float distance = Vector3.Distance(soldierPos, alloPos);

        if (distance < 1.6f)
        {
            state    = Alstate.Attack;
            interval = 5;
        }
    }