Example #1
0
        public void GetStartKeys()
        {
            var AT = new AlphaTrie<string>();
            Assert.IsNotNull(AT.FindByKeyStart("a").Count() == 0);

            AT.Insert("a", "word");
            Assert.IsNotNull(AT.FindByKeyStart("a").Count() == 1);

            AT.Insert("ab", "word");
            Assert.IsNotNull(AT.FindByKeyStart("a").Count() == 2);

            AT.Insert("aba", "word");
            Assert.IsNotNull(AT.FindByKeyStart("a").Count() == 3);

            AT.Insert("abb", "word");
            Assert.IsNotNull(AT.FindByKeyStart("a").Count() == 4);

            AT.Insert("abab", "word");
            Assert.IsNotNull(AT.FindByKeyStart("a").Count() == 5);

            Assert.IsNotNull(AT.FindByKeyStart("b").Count() == 0);

            AT.Insert("bbbb", "word");
            Assert.IsNotNull(AT.FindByKeyStart("b").Count() == 1);

            AT.Insert("bbba", "word");
            Assert.IsNotNull(AT.FindByKeyStart("b").Count() == 2);

            AT.Insert("bbb", "word");
            Assert.IsNotNull(AT.FindByKeyStart("b").Count() == 3);

            AT.Insert("bb", "word");
            Assert.IsNotNull(AT.FindByKeyStart("b").Count() == 4);

            AT.Insert("b", "word");
            Assert.IsNotNull(AT.FindByKeyStart("b").Count() == 5);
        }
Example #2
0
 public void MultipleInsertion()
 {
     var AT = new AlphaTrie<string>();
     AT.Insert("first", "word");
     Assert.IsNotNull(AT.FindByKeyExact("first"));
     AT.Insert("firsts", "awesome");
     Assert.IsNotNull(AT.FindByKeyExact("first"));
     Assert.IsNotNull(AT.FindByKeyExact("firsts"));
     AT.Insert("second", "time");
     Assert.IsNotNull(AT.FindByKeyExact("first"));
     Assert.IsNotNull(AT.FindByKeyExact("firsts"));
     Assert.IsNotNull(AT.FindByKeyExact("second"));
     AT.Insert("seconds", "matter");
     Assert.IsNotNull(AT.FindByKeyExact("first"));
     Assert.IsNotNull(AT.FindByKeyExact("firsts"));
     Assert.IsNotNull(AT.FindByKeyExact("second"));
     Assert.IsNotNull(AT.FindByKeyExact("seconds"));
     AT.Insert("secondary", "place");
     Assert.IsNotNull(AT.FindByKeyExact("first"));
     Assert.IsNotNull(AT.FindByKeyExact("firsts"));
     Assert.IsNotNull(AT.FindByKeyExact("second"));
     Assert.IsNotNull(AT.FindByKeyExact("seconds"));
     Assert.IsNotNull(AT.FindByKeyExact("secondary"));
 }
Example #3
0
 private void RebuildCommandTrie()
 {
     _Commands = new AlphaTrie<CommandHandler>();
     AddPlayerCommands(_Commands);
 }
Example #4
0
        private static void AddPlayerCommands(AlphaTrie<CommandHandler> _)
        {
            _.Insert(
                "say",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                        CheckPlayerIsAlive
                    },
                delegate(Player p, string[] words) {
                    if (words.Length < 2) {
                        p.SendMessage("What did you want to <say>, exactly?");
                        p.SendPrompt();
                    }
                    else {
                        Event.Send(new { Type = EventType.Say, Sender = p, Text = string.Join(" ", words, 1, words.Length - 1) });
                    }
                    return null;
                }));

            _.Insert(
                "emote",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                        CheckPlayerIsAlive
                    },
                delegate(Player p, string[] words) {
                    if (words.Length < 2) {
                        p.SendMessage("What were you trying to do?");
                        p.SendPrompt();
                    }
                    else {
                        Event.Send(new { Type = EventType.Emote, Sender = p, Text = string.Join(" ", words, 1, words.Length - 1) });
                    }
                    return null;
                }));

            _.Insert(
                "tell",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                        CheckPlayerIsAlive
                    },
                delegate(Player p, string[] words) {
                    if (words.Length < 3) {
                        p.SendMessage("Who did you want to <tell> what?");
                        p.SendPrompt();
                    }
                    else {
                        string name = words[1];
                        IEntity to = p.Location.ResolveName(name);
                        if (to != null) {
                            Event.Send(new { Type = EventType.Tell, Sender = p, Recipient = to, Text = string.Join(" ", words, 2, words.Length - 2) });
                        }
                        else {
                            p.SendMessage("Who do you think you're talking to? There's nobody named {0} here.", name);
                            p.SendPrompt();
                        }
                    }
                    return null;
                }));

            _.Insert(
                "look",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                    },
                delegate(Player p, string[] words) {
                    p.PerformLook(words);
                    p.SendPrompt();
                    return null;
                }));

            _.Insert(
                "go",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                        CheckPlayerIsAlive
                    },
                delegate(Player p, string[] words) {
                    try {
                        string exitText = string.Join(" ", words, 1, words.Length - 1).Trim().ToLower();
                        Action<Exit> go = (exit) => {
                            if (World.Locations.ContainsKey(exit.Target.ToLower()))
                                p.Location = World.Locations[exit.Target.ToLower()];
                            else {
                                Console.WriteLine("Warning: '{0}' exit '{1}' leads to undefined location '{2}'.", p.Location.Name, exit.Description, exit.Target);
                                p.SendMessage("Your attempt to leave via {0} is thwarted by a mysterious force.", exit.Description);
                                p.SendPrompt();
                            }
                        };
                        foreach (var e in p.Location.Exits) {
                            if (e.Description.ToLower().Contains(exitText)) {
                                go(e);
                                break;
                            }
                        }
                    }
                    catch {
                        p.SendMessage("You can't find that exit.");
                        p.SendPrompt();
                    }
                    return null;
                }));

            _.Insert(
                "kill",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                        CheckPlayerIsAlive
                    },
                delegate(Player p, string[] words) {
                    if (words.Length < 2) {
                        p.SendMessage("Who did you want to kill?");
                        p.SendPrompt();
                    }
                    else if (p.InCombat) {
                        p.SendMessage("You're already busy fighting!");
                        p.SendPrompt();
                    }
                    else {
                        string name = words[1];
                        IEntity to = p.Location.ResolveName(name);
                        if (to == p) {
                            p.SendMessage("You don't really want to kill yourself, you're just looking for attention.");
                            p.SendPrompt();
                        }
                        else if (to != null) {
                            if (to is CombatEntity) {
                                CombatEntity cto = to as CombatEntity;
                                if (cto.InCombat == false) {
                                    p.StartCombat(cto);
                                    cto.StartCombat(p);
                                    Event.Send(new { Type = EventType.CombatStart, Sender = p, Target = cto });
                                }
                                else {
                                    p.SendMessage("They're already in combat, and you don't want to interfere.");
                                    p.SendPrompt();
                                }
                            }
                            else {
                                p.SendMessage("You don't think that's such a great idea.");
                                p.SendPrompt();
                            }
                        }
                        else {
                            p.SendMessage("Who are you trying to kill, exactly? There's nobody named {0} here.", name);
                            p.SendPrompt();
                        }
                    }
                    return null;
                }));

            _.Insert(
                "quit",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                    },
                delegate(Player p, string[] words) {
                    p.Client.Dispose();
                    return null;
                }));

            _.Insert(
                "commands",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                    },
                delegate(Player p, string[] words) {
                    p.SendMessage("Commands:");
                    foreach (var Command in p._Commands.Traverse())
                        p.SendMessage(" {0}", Command.Key);
                    return null;
                }));

            _.Insert(
                "help",
                new CommandHandler(
                    new CommandHandler.PlayerCheckDelegate[] {
                        CheckPlayerIsAlive
                    },
                delegate(Player p, string[] words) {
                    p.SendMessage("You can <say> things to those nearby, if you feel like chatting.");
                    p.SendMessage("You can also <tell> somebody things if you wish to speak privately.");
                    p.SendMessage("You can also <emote> within sight of others.");
                    p.SendMessage("If you're feeling lost, try taking a <look> around.");
                    p.SendMessage("To move somewhere either <go> there, or enter the name of the exit.");
                    p.SendMessage("Looking to make trouble? Try to <kill> someone!");
                    p.SendMessage("If you get bored you can always <quit> the game.");
                    p.SendPrompt();
                    return null;
                }));
        }
Example #5
0
        public void RemoveTest()
        {
            var AT = new AlphaTrie<string>();
            AT.Insert("first", "word");
            AT.Insert("firsts", "awesome");
            AT.Insert("second", "time");
            AT.Insert("seconds", "matter");
            AT.Insert("secondary", "place");

            Assert.IsTrue(AT.Remove("first"));
            Assert.IsTrue(AT.Remove("seconds"));
            Assert.IsFalse(AT.Remove("seconds"));

            AT.Insert("seconds", "matter");
            Assert.IsTrue(AT.Remove("seconds"));

            Assert.IsFalse(AT.Remove("pancakes"));
            Assert.IsNotNull(AT.FindByKeyExact("firsts"));
            Assert.IsNotNull(AT.FindByKeyExact("second"));
            Assert.IsNotNull(AT.FindByKeyExact("secondary"));
        }
Example #6
0
 public void NoNullValues()
 {
     var AT = new AlphaTrie<string>();
     try {
         AT.Insert("null", null);
         Assert.Fail("Inserting a Null value into the AlphaTrie succeeded.");
     }
     catch (InvalidOperationException) {
     }
 }
Example #7
0
 public void FirstInsertion()
 {
     var AT = new AlphaTrie<string>();
     AT.Insert("first", "word");
     Assert.IsNotNull(AT.FindByKeyExact("first"));
 }