public void InitAllyName(System.Random rand) { allyName = new Dictionary <int, int>(); foreach (AllyName an in VArtifactUtil.allyNameData.Values) { if (!allyNamePool.ContainsKey(an.raceId)) { allyNamePool.Add(an.raceId, new List <int> ()); } allyNamePool[an.raceId].Add(an.nameId); } for (int i = 1; i < AllyCount; i++) { AllyType at = GetAllyType(i); List <int> idList = allyNamePool[(int)at]; int index = rand.Next(idList.Count); int nameId = idList[index]; allyName.Add(i, nameId); idList.Remove(index); } foreach (KeyValuePair <int, int> kvp in allyName) { Debug.Log("ally: " + kvp.Key + " nameId:" + kvp.Value); } }
private void DeployAlly(AllyType type) { for (int i = 0; i < player_.Length; ++i) { player_.input[i].newCommand = true; player_.input[i].commandType = CommandType.Deploy; player_.input[i].allyType = type; switch (type) { case AllyType.Red: player_.input[i].selectedAlly = player_.roster[i].selectedAlly = player_.roster[i].red; break; case AllyType.Blue: player_.input[i].selectedAlly = player_.roster[i].selectedAlly = player_.roster[i].blue; break; case AllyType.Green: player_.input[i].selectedAlly = player_.roster[i].selectedAlly = player_.roster[i].green; break; case AllyType.Yellow: player_.input[i].selectedAlly = player_.roster[i].selectedAlly = player_.roster[i].yellow; break; } } }
private void UpdateSurplusBulidIcon() { AllyType type = VATownGenerator.Instance.GetAllyType(m_AllianceID); int iconID = -1; switch (type) { case AllyType.Npc: case AllyType.Player: iconID = MapIcon.AdventureCamp; break; case AllyType.Puja: iconID = MapIcon.PujaBase; break; case AllyType.Paja: iconID = MapIcon.PajaBase; break; } if (iconID != -1) { PeMap.MapIcon mapIcon = PeMap.MapIcon.Mgr.Instance.iconList.Find(itr => (itr.id == iconID)); m_SurplusSpr.spriteName = mapIcon != null ? mapIcon.iconName : "Null"; m_SurplusSpr.MakePixelPerfect(); } }
public IAlly GetAlly(AllyType allyType) { switch (allyType) { case AllyType.Medic: return(Instantiate(Resources.Load("Medic", typeof(Ally)) as Ally)); } return(null); }
public Ally Create( AllyType type, AffineTransform transform) { return new Ally() { Model = LoadModel(type), Transform = transform, Updater = UpdaterCreator(), Drawer = DrawerCreator() }; }
public Ally SpawnAlly(AllyType allyType) { switch (_creationalPatternToUse) { case CreationalPatterns.Singleton: return(AllyFactory.Instance.GetAlly(allyType) as Ally); case CreationalPatterns.Factory: if (_allyFactory == null) { _allyFactory = FactoryProducer.GetFactory(FactoryType.Ally); } return(_allyFactory?.GetAlly(allyType) as Ally); } return(null); }
private static List <int> GetSpawnTypeMask(bool bOnlyMonster, out int campCol) { //List<int> typeMask = new List<int>(); campCol = -1; if (bOnlyMonster) { return(s_spTypes0); } if (Pathea.PeGameMgr.IsStory) { // Monster, Puja or Paja (alliance would be excluded) int playerId = (Pathea.PeCreature.Instance.mainPlayer != null) ? ((int)Pathea.PeCreature.Instance.mainPlayer.GetAttribute(Pathea.AttribType.DefaultPlayerID)) : 0; bool bExcludePuja = ReputationSystem.Instance.GetReputationLevel(playerId, (int)ReputationSystem.TargetType.Puja) > ReputationSystem.ReputationLevel.Neutral; bool bExcludePaja = ReputationSystem.Instance.GetReputationLevel(playerId, (int)ReputationSystem.TargetType.Paja) > ReputationSystem.ReputationLevel.Neutral; if (bExcludePuja) { return(s_spTypes02); } else if (bExcludePaja) { return(s_spTypes01); } return(UnityEngine.Random.value > 0.5f ? s_spTypes01 : s_spTypes02); } else { AllyType type = VATownGenerator.Instance.GetRandomExistEnemyType(out campCol); switch (type) { case AllyType.Puja: return(s_spTypes01); case AllyType.Paja: return(s_spTypes02); case AllyType.Npc: return(s_spTypes03); } } return(s_spTypes0); }
public void AddAllyToParty(PartyRoster roster, GameObject ally, AllyType type) { var command = ally.GetComponent <Command>(); command.owner = ally; command.newCommand = false; var combatant = ally.GetComponent <Combatant>(); combatant.faction = Factions.Ally; combatant.inBattle = false; var member = ally.GetComponent <PartyMember>(); member.isActive = false; member.isDeploying = false; member.isRetrieving = false; member.deployOrder = -1; member.type = type; switch (type) { case AllyType.Red: roster.red = ally; break; case AllyType.Blue: roster.blue = ally; break; case AllyType.Green: roster.green = ally; break; case AllyType.Yellow: roster.yellow = ally; break; } }
private void UpdateAllyIcon() { string iconName = "Null"; AllyType type = VATownGenerator.Instance.GetAllyType(m_AllianceID); int index = VATownGenerator.Instance.GetAllyNum(m_AllianceID); if (index >= 0) { switch (type) { case AllyType.Npc: case AllyType.Player: if (index < AllyIcon.HummanIcon.Length) { iconName = AllyIcon.HummanIcon[index]; } break; case AllyType.Puja: if (index < AllyIcon.PujaIcon.Length) { iconName = AllyIcon.PujaIcon[index]; } break; case AllyType.Paja: if (index < AllyIcon.PajaIcon.Length) { iconName = AllyIcon.PajaIcon[index]; } break; } } m_IconSpr.spriteName = iconName; m_IconSpr.MakePixelPerfect(); }
private void UpdateListBoxAlly(ListBox field, AllyType type) { if (InvokeRequired) { BeginInvoke(new SetListBoxStatusAlly(UpdateListBoxAlly), field, type); return; } field.Items.Clear(); foreach (Ally ally in settings.Ally) { if (ally.Type == type) { field.Items.Add(ally); } } }
public Ally(Coordinates initialCoordinates, AllyType trainer) : base(initialCoordinates) { this.allyType = trainer; }
public abstract IAlly GetAlly(AllyType allyType);
/// <summary> /// Save the ally data to settings. /// </summary> /// <param name="fieldId">The field id.</param> /// <param name="fieldName">Name of the field.</param> /// <param name="allyType">Type of the ally.</param> private void InsertAllyData(Control fieldId, Control fieldName, AllyType allyType) { if ((fieldName.Text.Length > 0) && (fieldId.Text.Length > 0)) { Ally ally = new Ally { Id = Misc.String2Number(fieldId.Text.Trim()), Name = fieldName.Text.Trim(), Type = allyType, }; foreach (Ally list in settings.Ally) { if (list.Id == ally.Id) { return; } } settings.Ally.Add(ally); SerializeSettings(); } else { MessageBox.Show("Id and Name are required!"); } }
IModel LoadModel(AllyType type) { return ModelFactory.Instance.Create(ModelNameDic[type]); }
public IAlly GetAlly(AllyType allyType) { return(null); }
public void CreateAlly(AllyType type, AffineTransform transform) { AliveList.Add(Creator.Create(type, transform)); }
//function for writing stats to the UI object private void SetStatSheet(GameObject statSheet, Stats stats, AllyType type) { var obj = statSheet.transform.Find("Stats/AttackStat/Value"); var text = obj.gameObject.GetComponent <Text>(); text.text = stats.damage.x.ToString(); obj = statSheet.transform.Find("Stats/DefenseStat/Value"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.defense.x.ToString(); obj = statSheet.transform.Find("Stats/SpeedStat/Value"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.speed.x.ToString(); obj = statSheet.transform.Find("Stats/LifeStat/Value"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.health.x.ToString(); obj = statSheet.transform.Find("EffectStats/AttackEffect/ResistanceValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.redEffect.x.ToString(); obj = statSheet.transform.Find("EffectStats/AttackEffect/DamageValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.redResistance.x.ToString(); obj = statSheet.transform.Find("EffectStats/DefenseEffect/ResistanceValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.blueEffect.x.ToString(); obj = statSheet.transform.Find("EffectStats/DefenseEffect/DamageValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.blueResistance.x.ToString(); obj = statSheet.transform.Find("EffectStats/SpeedEffect/ResistanceValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.yellowEffect.x.ToString(); obj = statSheet.transform.Find("EffectStats/SpeedEffect/DamageValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.yellowResistance.x.ToString(); obj = statSheet.transform.Find("EffectStats/LifeEffect/ResistanceValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.greenEffect.x.ToString(); obj = statSheet.transform.Find("EffectStats/LifeEffect/DamageValue"); text = obj.gameObject.GetComponent <Text>(); text.text = stats.greenResistance.x.ToString(); obj = statSheet.transform.Find("Name"); text = obj.gameObject.GetComponent <Text>(); switch (type) { case AllyType.Red: text.text = "Red"; break; case AllyType.Blue: text.text = "Blue"; break; case AllyType.Green: text.text = "Green"; break; case AllyType.Yellow: text.text = "Yellow"; break; } }
/// <summary> /// Removes the selected ally from listbox. /// </summary> /// <param name="field">The field.</param> /// <param name="type"><see cref="AllyType"/></param> private void RemoveSettingsAlly(ListBox field, AllyType type) { if (field.SelectedItems.Count > 0) { Ally ally = field.SelectedItem as Ally; if (ally != null) { List<Ally> newList = new List<Ally>(); foreach (Ally oldAlly in settings.Ally) { if (oldAlly.Id != ally.Id) { newList.Add(oldAlly); } } settings.Ally.Clear(); settings.Ally.AddRange(newList); SerializeSettings(); UpdateListBoxAlly(field, type); } } }