// Start is called before the first frame update
 void Start()
 {
     if (typeOfPokemon == TypeOfPokemon.Ally)
     {
         allyPokemon = new AllyPokemon(moveList, type, stats, level, maxExperience, experience, name, sprite);
     }
     else if (typeOfPokemon == TypeOfPokemon.Enemy)
     {
         enemyPokemon = new EnemyPokemon(moveList, type, stats, level, name, sprite);
     }
 }
Example #2
0
    //Attacking pokemon 0 is ally 1 is the enemy
    public void useMove(AllyPokemon allyPokemon, EnemyPokemon enemyPokemon, int attackingPokemon)
    {
        //Check what type of move
        //Attacking
        if (this.m_typeOfMove == MoveType.Physical)
        {
            //Checks if the move hits through accuracy
            if (m_accuracy * 100 >= m_random.Next(1, 101))
            {
                float moveDamage = 0;
                //Ally Pokemon attacks
                if (attackingPokemon == 0)
                {
                    moveDamage = (((((2 * allyPokemon.m_level) / 5f) + 2) * this.m_power * ((allyPokemon.m_stats[1] / (float)enemyPokemon.m_stats[2])) / 50f) + 2) * Type.checkEffectiveness(this.m_type, enemyPokemon.m_type);

                    //Checks for crit 1/16
                    if (m_random.Next(1, 17) == 1)
                    {
                        moveDamage *= 2;
                    }
                    this.m_powerPoints--;
                    enemyPokemon.m_stats[6] -= (int)moveDamage;
                }
                else if (attackingPokemon == 1)
                {
                    moveDamage = (((((2 * enemyPokemon.m_level) / 5f) + 2) * this.m_power * ((enemyPokemon.m_stats[1] / (float)allyPokemon.m_stats[2])) / 50f) + 2) * Type.checkEffectiveness(this.m_type, allyPokemon.m_type) / 2.5f;

                    //Checks for crit 1/16
                    if (m_random.Next(1, 17) == 1)
                    {
                        moveDamage *= 2;
                    }
                    this.m_powerPoints--;
                    allyPokemon.m_stats[6] -= (int)moveDamage;
                }
            }
        }
        else if (this.m_typeOfMove == MoveType.Special)
        {
            //Checks if the move hits through accuracy
            if (m_accuracy * 100 >= m_random.Next(1, 101))
            {
                float moveDamage = 0;
                //Ally Pokemon attacks
                if (attackingPokemon == 0)
                {
                    moveDamage = (((((2 * allyPokemon.m_level) / 5f) + 2) * this.m_power * ((allyPokemon.m_stats[3] / (float)enemyPokemon.m_stats[4])) / 50f) + 2) * Type.checkEffectiveness(this.m_type, enemyPokemon.m_type);

                    //Checks for crit 1/16
                    if (m_random.Next(1, 17) == 1)
                    {
                        moveDamage *= 2;
                    }
                    this.m_powerPoints--;
                    enemyPokemon.m_stats[6] -= (int)moveDamage;
                }
                else if (attackingPokemon == 1)
                {
                    moveDamage = (((((2 * enemyPokemon.m_level) / 5f) + 2) * this.m_power * ((enemyPokemon.m_stats[3] / (float)allyPokemon.m_stats[4])) / 50f) + 2) * Type.checkEffectiveness(this.m_type, allyPokemon.m_type) / 2.5f;

                    //Checks for crit 1/16
                    if (m_random.Next(1, 17) == 1)
                    {
                        moveDamage *= 2;
                    }
                    this.m_powerPoints--;
                    allyPokemon.m_stats[6] -= (int)moveDamage;
                }
            }
        }
        //Defensive
        else if (this.m_typeOfMove == MoveType.Defensive)
        {
            if (attackingPokemon == 0)
            {
                allyPokemon.m_stats[6] += allyPokemon.m_stats[0] / 10;
                if (allyPokemon.m_stats[6] > allyPokemon.m_stats[0])
                {
                    allyPokemon.m_stats[6] = allyPokemon.m_stats[0];
                }
            }
            else if (attackingPokemon == 1)
            {
                enemyPokemon.m_stats[6] += enemyPokemon.m_stats[0] / 8;
                if (enemyPokemon.m_stats[6] > enemyPokemon.m_stats[0])
                {
                    enemyPokemon.m_stats[6] = enemyPokemon.m_stats[0];
                }
            }
        }
    }