void IUser.RemoveAllowedSection(string sectionAlias) { //don't do anything if they aren't allowed it already if (AllowedSections.Contains(sectionAlias) == false) { return; } var groups = Groups.ToArray(); //our only option here is to check if a custom group is created for this user, if so we can remove it from that group, otherwise we'll throw //now we'll check if the user has a special 1:1 user group created for itself. This will occur if this method is used and also during an upgrade. //this comes in the alias form of userName + 'Group' var customUserGroup = groups.FirstOrDefault(x => x.Alias == (Username + "Group")); if (customUserGroup != null) { //if the group isn't IUserGroup we'll need to look it up var realGroup = customUserGroup as IUserGroup ?? ApplicationContext.Current.Services.UserService.GetUserGroupById(customUserGroup.Id); realGroup.RemoveAllowedSection(sectionAlias); //now we need to flag this for saving (hack!) GroupsToSave.Add(realGroup); } else { throw new InvalidOperationException("Cannot remove the allowed section using this obsolete API. Modify the user's groups instead"); } }
protected MachineMainSection GetSection(GameLocation location, int x, int y) { Object section; return(location.Objects.TryGetValue(new Vector2(x - 1, y), out section) && section.bigCraftable && AllowedSections.Any(s => s == section.ParentSheetIndex)? section as MachineMainSection : null); }
void IUser.AddAllowedSection(string sectionAlias) { //don't do anything if they are allowed it already if (AllowedSections.Contains(sectionAlias)) { return; } //This is here for backwards compat only. //First we'll check if the user is part of the 'admin' group. If so then we can ensure that the admin group has this section available to it. //otherwise, the only thing we can do is create a custom user group for this user and add this section. //We are checking for admin here because if the user is an admin and an allowed section is being added, then it's assumed it's to be added //for the whole admin group (i.e. Forms installer does this for admins) var groups = Groups.ToArray(); var admin = groups.FirstOrDefault(x => x.Alias == Constants.Security.AdminGroupAlias); if (admin != null) { //if the group isn't IUserGroup we'll need to look it up var realGroup = admin as IUserGroup ?? ApplicationContext.Current.Services.UserService.GetUserGroupById(admin.Id); realGroup.AddAllowedSection(sectionAlias); //now we need to flag this for saving (hack!) GroupsToSave.Add(realGroup); } else { //now we'll check if the user has a special 1:1 user group created for itself. This will occur if this method is used and also during an upgrade. //this comes in the alias form of userName + 'Group' var customUserGroup = groups.FirstOrDefault(x => x.Alias == (Username + "Group")); if (customUserGroup != null) { //if the group isn't IUserGroup we'll need to look it up var realGroup = customUserGroup as IUserGroup ?? ApplicationContext.Current.Services.UserService.GetUserGroupById(customUserGroup.Id); realGroup.AddAllowedSection(sectionAlias); //now we need to flag this for saving (hack!) GroupsToSave.Add(realGroup); } //ok, so the user doesn't have a 1:1 group, we'll need to flag it for creation var newUserGroup = new UserGroup { Alias = Username + "Group", Name = "Group for " + Username }; newUserGroup.AddAllowedSection(sectionAlias); //add this user to this new group AddGroup(newUserGroup); GroupsToSave.Add(newUserGroup); } }