Example #1
0
    void Awake()
    {
        playerTurn       = this.GetComponent <PlayerTurn> ();
        setupPhase       = this.GetComponent <SetupPhase> ();
        allocateSoldiers = this.GetComponent <AllocateSoldiers> ();

        territories = GameObject.Find("Territories");
        boardSetUp  = territories.GetComponent <BoardSetUp> ();
    }
Example #2
0
    void Awake()
    {
        territories = GameObject.FindGameObjectWithTag("Territories");
        playerRank  = territories.GetComponent <PlayerRank> ();
        boardSetUp  = territories.GetComponent <BoardSetUp> ();

        scriptHolder     = GameObject.FindGameObjectWithTag("ScriptHolder");
        allocateSoldiers = scriptHolder.GetComponent <AllocateSoldiers> ();
        teamChecker      = scriptHolder.GetComponent <TeamChecker> ();
    }
    void Awake()
    {
        scriptHolder     = GameObject.FindGameObjectWithTag("ScriptHolder");
        allocateSoldiers = scriptHolder.GetComponent <AllocateSoldiers> ();
        targetCountry    = scriptHolder.GetComponent <TargetCountry> ();
        phases           = scriptHolder.GetComponent <Phases> ();
        armyMovement     = scriptHolder.GetComponent <ArmyMovement> ();
        playerTurn       = scriptHolder.GetComponent <PlayerTurn> ();
        audioFadeOut     = scriptHolder.GetComponent <AudioFadeOut> ();
        teamChecker      = scriptHolder.GetComponent <TeamChecker> ();

        GUI           = GameObject.FindGameObjectWithTag("GUI");
        displayEditor = GUI.GetComponent <DisplayEditor> ();
        buttonColour  = GUI.GetComponent <ButtonColour> ();
    }
Example #4
0
    // Set up array of player colours
    void Awake()
    {
        deploySoldiers   = this.GetComponent <DeploySoldiers> ();
        phases           = this.GetComponent <Phases> ();
        starterPhase     = this.GetComponent <StarterPhase> ();
        setupPhase       = this.GetComponent <SetupPhase> ();
        allocateSoldiers = this.GetComponent <AllocateSoldiers> ();

        territories    = GameObject.FindGameObjectWithTag("Territories");
        continentBonus = territories.GetComponent <ContinentBonus> ();
        changeCategory = territories.GetComponent <ChangeCatagory> ();
        boardSetUp     = territories.GetComponent <BoardSetUp> ();

        GUI              = GameObject.FindGameObjectWithTag("GUI");
        lockoutPlayer    = GUI.GetComponent <LockoutPlayer> ();
        displayTurn      = GUI.GetComponent <DisplayTurn> ();
        gameInstructions = GUI.GetComponent <GameInstructions> ();
    }
Example #5
0
    void Awake()
    {
        GUI = GameObject.FindGameObjectWithTag("GUI");
        openingDeployment = GUI.GetComponent <OpeningDeployment> ();
        gameInstructions  = GUI.GetComponent <GameInstructions> ();

        scriptHolder      = GameObject.FindGameObjectWithTag("ScriptHolder");
        soldierManagement = scriptHolder.GetComponent <SoldierManagement> ();
        allocateSoldiers  = scriptHolder.GetComponent <AllocateSoldiers> ();
        phases            = scriptHolder.GetComponent <Phases> ();
        playerTurn        = scriptHolder.GetComponent <PlayerTurn> ();
        countryManagement = scriptHolder.GetComponent <CountryManagement> ();
        audioFadeOut      = scriptHolder.GetComponent <AudioFadeOut> ();

        //testing
        targetContinent = scriptHolder.GetComponent <TargetContinent>();

        gameStats = this.GetComponentInChildren <GameStats> ();

        inputBox = GameObject.Find("InputField");
    }