Example #1
0
        public static Guild GetAllianceLeader(Guild g)
        {
            AllianceInfo alliance = g.Alliance;

            if (alliance?.Leader != null && alliance.IsMember(g))
            {
                return(alliance.Leader);
            }

            return(g);
        }
Example #2
0
        private void VerifyGuild_Callback()
        {
            if ((!NewGuildSystem && Guildstone == null) || Members.Count == 0)
            {
                Disband();
            }

            CheckExpiredWars();

            AllianceInfo alliance = Alliance;

            alliance?.CheckLeader();

            alliance = Alliance;                                                      // CheckLeader could possibly change the value of this.Alliance

            if (alliance?.IsMember(this) == false && !alliance.IsPendingMember(this)) // This block is there to fix a bug in the code in an older version.
            {
                Alliance = null;                                                      // Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding
            }
        }
Example #3
0
        public void CheckExpiredWars()
        {
            for (int i = 0; i < AcceptedWars.Count; i++)
            {
                WarDeclaration w = AcceptedWars[i];
                Guild          g = w.Opponent;

                WarStatus status = w.Status;

                if (status != WarStatus.InProgress)
                {
                    AllianceInfo myAlliance = Alliance;
                    bool         inAlliance = myAlliance?.IsMember(this) == true;

                    AllianceInfo otherAlliance   = g?.Alliance;
                    bool         otherInAlliance = otherAlliance?.IsMember(this) == true;

                    if (inAlliance)
                    {
                        myAlliance.AllianceMessage(1070739 + (int)status,
                                                   g == null ? "a deleted opponent" : otherInAlliance ? otherAlliance.Name : g.Name);
                        myAlliance.InvalidateMemberProperties();
                    }
                    else
                    {
                        GuildMessage(1070739 + (int)status,
                                     g == null ? "a deleted opponent" : otherInAlliance?otherAlliance.Name: g.Name);
                        InvalidateMemberProperties();
                    }

                    AcceptedWars.Remove(w);

                    if (g == null)
                    {
                        continue;
                    }

                    if (status != WarStatus.Draw)
                    {
                        status = (WarStatus)((int)status + 1 % 2);
                    }

                    if (otherInAlliance)
                    {
                        otherAlliance.AllianceMessage(1070739 + (int)status, inAlliance ? Alliance.Name : Name);
                        otherAlliance.InvalidateMemberProperties();
                    }
                    else
                    {
                        g.GuildMessage(1070739 + (int)status, inAlliance ? Alliance.Name : Name);
                        g.InvalidateMemberProperties();
                    }

                    g.AcceptedWars.Remove(g.FindActiveWar(this));
                }
            }

            for (int i = 0; i < PendingWars.Count; i++)
            {
                WarDeclaration w = PendingWars[i];
                Guild          g = w.Opponent;

                if (w.Status != WarStatus.Pending)
                {
                    // All sanity in here
                    PendingWars.Remove(w);

                    g?.PendingWars.Remove(g.FindPendingWar(this));
                }
            }
        }
        public override void PopulateGump()
        {
            Guild g     = Guild.GetAllianceLeader(guild);
            Guild other = Guild.GetAllianceLeader(m_Other);

            WarDeclaration war       = g.FindPendingWar(other);
            WarDeclaration activeWar = g.FindActiveWar(other);

            AllianceInfo alliance      = guild.Alliance;
            AllianceInfo otherAlliance = m_Other.Alliance;
            //NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses

            bool PendingWar = (war != null);
            bool ActiveWar  = (activeWar != null);

            AddPage(0);

            AddBackground(0, 0, 520, 335, 0x242C);
            AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0, false, false); // <div align=center><i>Guild Relationship</i></div>
            AddImageTiled(20, 40, 480, 2, 0x2711);
            AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true, false);  // <i>Guild Name</i>
            AddHtml(150, 53, 360, 26, m_Other.Name, false, false);

            AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true, false); // <i>Alliance</i>

            if (otherAlliance != null)
            {
                if (otherAlliance.IsMember(m_Other))
                {
                    AddHtml(150, 83, 360, 26, otherAlliance.Name, false, false);
                }
                //else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )

                /*		else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
                 *      {
                 *          AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
                 *      }
                 *      //AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
                 *      //AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance &&  otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
                 */
            }

            AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true, false); // <i>Abbreviation</i>
            AddHtml(150, 113, 120, 26, m_Other.Abbreviation, false, false);


            string kills      = "0/0";
            string time       = "00:00";
            string otherKills = "0/0";

            WarDeclaration otherWar;

            if (ActiveWar)
            {
                kills = String.Format("{0}/{1}", activeWar.Kills, activeWar.MaxKills);

                TimeSpan timeRemaining = TimeSpan.Zero;

                if (activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.UtcNow)
                {
                    timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.UtcNow;
                }

                //time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes );	//Is there a formatter for htis? it's 2AM and I'm tired and can't find it
                time = String.Format("{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining);

                otherWar = m_Other.FindActiveWar(guild);
                if (otherWar != null)
                {
                    otherKills = String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills);
                }
            }
            else if (PendingWar)
            {
                kills = Color(String.Format("{0}/{1}", war.Kills, war.MaxKills), 0x990000);
                //time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
                time = Color(String.Format("{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength), 0x990000);

                otherWar = m_Other.FindPendingWar(guild);
                if (otherWar != null)
                {
                    otherKills = Color(String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills), 0x990000);
                }
            }

            AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true, false); // <i>Your Kills</i>
            AddHtml(410, 113, 120, 26, kills, false, false);

            AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true, false); // <i>Time Remaining</i>
            AddHtml(150, 143, 120, 26, time, false, false);

            AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true, false); // <i>Their Kills</i>
            AddHtml(410, 143, 120, 26, otherKills, false, false);

            AddImageTiled(20, 172, 480, 2, 0x2711);

            int number = 1062973;// <div align=center>You are at peace with this guild.</div>


            if (PendingWar)
            {
                if (war.WarRequester)
                {
                    number = 1063027; // <div align=center>You have challenged this guild to war!</div>
                }
                else
                {
                    number = 1062969;                             // <div align=center>This guild has challenged you to war!</div>

                    AddButtonAndBackground(20, 260, 5, 1062981);  // Accept Challenge
                    AddButtonAndBackground(275, 260, 6, 1062983); //Modify Terms
                }

                AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge
            }
            else if (ActiveWar)
            {
                number = 1062965;                                           // <div align=center>You are at war with this guild!</div>
                AddButtonAndBackground(20, 290, 8, 1062980);                // Surrender
            }
            else if (alliance != null && alliance == otherAlliance)         //alliance, Same Alliance
            {
                if (alliance.IsMember(guild) && alliance.IsMember(m_Other)) //Both in Same alliance, full members
                {
                    number = 1062970;                                       // <div align=center>You are allied with this guild.</div>

                    if (alliance.Leader == guild)
                    {
                        AddButtonAndBackground(20, 260, 12, 1062984);  // Remove Guild from Alliance
                        AddButtonAndBackground(275, 260, 13, 1063433); // Promote to Alliance Leader	//Note: No 'confirmation' like the other leader guild promotion things
                                                                       //Remove guild from alliance	//Promote to Alliance Leader
                    }

                    //Show roster, Centered, up
                    AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster
                                                                   //Leave Alliance
                    AddButtonAndBackground(20, 290, 11, 1062985);  // Leave Alliance
                }
                else if (alliance.Leader == guild && alliance.IsPendingMember(m_Other))
                {
                    number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>

                    //Show Alliance Roster, Centered, down.
                    AddButtonAndBackground(148, 245, 10, 1063164); //Show Alliance Roster
                                                                   //Withdraw Request
                    AddButtonAndBackground(20, 290, 14, 1062986);  // Withdraw Request

                    AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
                }
                else if (alliance.Leader == m_Other && alliance.IsPendingMember(guild))
                {
                    number = 1062972; // <div align=center>This guild has requested an alliance.</div>

                    //Show alliance Roster, top
                    AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster
                                                                   //Deny Request
                                                                   //Accept Request
                    AddButtonAndBackground(20, 260, 15, 1062988);  // Deny Request
                    AddButtonAndBackground(20, 290, 16, 1062987);  // Accept Request

                    AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
                }
            }
            else
            {
                AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance
                AddButtonAndBackground(20, 290, 1, 1062989); // Declare War!
            }

            AddButtonAndBackground(275, 290, 0, 3000091); //Cancel

            AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true, false);
            AddImageTiled(20, 245, 480, 2, 0x2711);
        }
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            if (!IsMember(pm, guild))
            {
                return;
            }

            RankDefinition playerRank = pm.GuildRank;

            Guild guildLeader = Guild.GetAllianceLeader(guild);
            Guild otherGuild  = Guild.GetAllianceLeader(m_Other);

            WarDeclaration war       = guildLeader.FindPendingWar(otherGuild);
            WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
            WarDeclaration otherWar  = otherGuild.FindPendingWar(guildLeader);

            AllianceInfo alliance      = guild.Alliance;
            AllianceInfo otherAlliance = otherGuild.Alliance;

            switch (info.ButtonID)
            {
                #region War
            case 5:     //Accept the war
            {
                if (war != null && !war.WarRequester && activeWar == null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);         // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        //Accept the war
                        guild.PendingWars.Remove(war);
                        war.WarBeginning = DateTime.UtcNow;
                        guild.AcceptedWars.Add(war);

                        if (alliance != null && alliance.IsMember(guild))
                        {
                            alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));         // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            alliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));         // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            guild.InvalidateMemberProperties();
                        }
                        //Technically  SHOULD say Your guild is now at war w/out any info, intentional diff.

                        otherGuild.PendingWars.Remove(otherWar);
                        otherWar.WarBeginning = DateTime.UtcNow;
                        otherGuild.AcceptedWars.Add(otherWar);

                        if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other))
                        {
                            otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name));         // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            otherAlliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : guild.Name));         // Guild Message: Your guild is now at war with ~1_GUILDNAME~
                            otherGuild.InvalidateMemberProperties();
                        }
                    }
                }

                break;
            }

            case 6:     //Modify war terms
            {
                if (war != null && !war.WarRequester && activeWar == null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);         // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild));
                    }
                }
                break;
            }

            case 7:     //Dismiss war
            {
                if (war != null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);         // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        //Dismiss the war
                        guild.PendingWars.Remove(war);
                        otherGuild.PendingWars.Remove(otherWar);
                        pm.SendLocalizedMessage(1070752);         // The proposal has been updated.
                                                                  //Messages to opposing guild? (Testing on OSI says no)
                    }
                }
                break;
            }

            case 8:     //Surrender
            {
                if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                {
                    pm.SendLocalizedMessage(1063440);         // You don't have permission to negotiate wars.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                    pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                }
                else
                {
                    if (activeWar != null)
                    {
                        if (alliance != null && alliance.IsMember(guild))
                        {
                            alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));        // You have lost the war with ~1_val~.
                            alliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));        // You have lost the war with ~1_val~.
                            guild.InvalidateMemberProperties();
                        }

                        guild.AcceptedWars.Remove(activeWar);

                        if (otherAlliance != null && otherAlliance.IsMember(otherGuild))
                        {
                            otherAlliance.AllianceMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));        // You have won the war against ~1_val~!
                            otherAlliance.InvalidateMemberProperties();
                        }
                        else
                        {
                            otherGuild.GuildMessage(1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name));        // You have won the war against ~1_val~!
                            otherGuild.InvalidateMemberProperties();
                        }

                        otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild));
                    }
                }
                break;
            }

            case 1:     //Declare War
            {
                if (war == null && activeWar == null)
                {
                    if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
                    {
                        pm.SendLocalizedMessage(1063440);         // You don't have permission to negotiate wars.
                    }
                    else if (alliance != null && alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, alliance.Leader.Name);                                 // You need to negotiate via ~1_val~ instead.
                    }
                    else if (otherAlliance != null && otherAlliance.Leader != m_Other)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
                        pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name);                                   // You need to negotiate via ~1_val~ instead.
                    }
                    else
                    {
                        pm.SendGump(new WarDeclarationGump(pm, guild, m_Other));
                    }
                }
                break;
            }

                #endregion
            case 2:     //Request Alliance
            {
                #region New alliance
                if (alliance == null)
                {
                    if (!playerRank.GetFlag(RankFlags.AllianceControl))
                    {
                        pm.SendLocalizedMessage(1070747);         // You don't have permission to create an alliance.
                    }
                    else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
                    {
                        pm.SendLocalizedMessage(1070758);         // You cannot propose an alliance to a guild with a different faction allegiance.
                    }
                    else if (otherAlliance != null)
                    {
                        if (otherAlliance.IsPendingMember(m_Other))
                        {
                            pm.SendLocalizedMessage(1063416, m_Other.Name);         // ~1_val~ is currently considering another alliance proposal.
                        }
                        else
                        {
                            pm.SendLocalizedMessage(1063426, m_Other.Name);         // ~1_val~ already belongs to an alliance.
                        }
                    }
                    else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, m_Other.Name);         // ~1_val~ is currently involved in a guild war.
                    }
                    else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, guild.Name);         // ~1_val~ is currently involved in a guild war.
                    }
                    else
                    {
                        pm.SendLocalizedMessage(1063439);         // Enter a name for the new alliance:
                        pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback));
                    }
                }
                #endregion
                #region Existing Alliance
                else
                {
                    if (!playerRank.GetFlag(RankFlags.AllianceControl))
                    {
                        pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                    }
                    else if (alliance.Leader != guild)
                    {
                        pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));         // ~1_val~ is not the leader of the ~2_val~ alliance.
                    }
                    else if (otherAlliance != null)
                    {
                        if (otherAlliance.IsPendingMember(m_Other))
                        {
                            pm.SendLocalizedMessage(1063416, m_Other.Name);         // ~1_val~ is currently considering another alliance proposal.
                        }
                        else
                        {
                            pm.SendLocalizedMessage(1063426, m_Other.Name);         // ~1_val~ already belongs to an alliance.
                        }
                    }
                    else if (alliance.IsPendingMember(guild))
                    {
                        pm.SendLocalizedMessage(1063416, guild.Name);         // ~1_val~ is currently considering another alliance proposal.
                    }
                    else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, m_Other.Name);         // ~1_val~ is currently involved in a guild war.
                    }
                    else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
                    {
                        pm.SendLocalizedMessage(1063427, guild.Name);         // ~1_val~ is currently involved in a guild war.
                    }
                    else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
                    {
                        pm.SendLocalizedMessage(1070758);         // You cannot propose an alliance to a guild with a different faction allegiance.
                    }
                    else
                    {
                        pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.

                        m_Other.GuildMessage(1070780, guild.Name);      // ~1_val~ has proposed an alliance.

                        m_Other.Alliance = alliance;                    //Calls addPendingGuild
                                                                        //alliance.AddPendingGuild( m_Other );
                    }
                }
                #endregion
                break;
            }

            case 10:        //Show Alliance Roster
            {
                if (alliance != null && alliance == otherAlliance)
                {
                    pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance));
                }

                break;
            }

            case 11:        //Leave Alliance
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.IsMember(guild))
                {
                    guild.Alliance = null;          //Calls alliance.Removeguild
                                                    //						alliance.RemoveGuild( guild );

                    m_Other.InvalidateWarNotoriety();

                    guild.InvalidateMemberNotoriety();
                }
                break;
            }

            case 12:        //Remove Guild from alliance
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));         // ~1_val~ is not the leader of the ~2_val~ alliance.
                }
                else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other))
                {
                    m_Other.Alliance = null;

                    m_Other.InvalidateMemberNotoriety();

                    guild.InvalidateWarNotoriety();
                }
                break;
            }

            case 13:        //Promote to Alliance leader
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.Leader != guild)
                {
                    pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", guild.Name, alliance.Name));         // ~1_val~ is not the leader of the ~2_val~ alliance.
                }
                else if (alliance != null && alliance.IsMember(guild) && alliance.IsMember(m_Other))
                {
                    pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", m_Other.Name, alliance.Name));         // ~1_val~ is now the leader of ~2_val~.

                    alliance.Leader = m_Other;
                }
                break;
            }

            case 14:        //Withdraw Request
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other))
                {
                    m_Other.Alliance = null;
                    pm.SendLocalizedMessage(1070752);         // The proposal has been updated.
                }
                break;
            }

            case 15:     //Deny Alliance Request
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                }
                else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild))
                {
                    pm.SendLocalizedMessage(1070752);         // The proposal has been updated.
                                                              //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.	//Per OSI commented out.

                    guild.Alliance = null;
                }
                break;
            }

            case 16:     //Accept Alliance Request
            {
                if (!playerRank.GetFlag(RankFlags.AllianceControl))
                {
                    pm.SendLocalizedMessage(1063436);         // You don't have permission to negotiate an alliance.
                }
                else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild))
                {
                    pm.SendLocalizedMessage(1070752);         // The proposal has been updated.

                    otherAlliance.TurnToMember(m_Other);      //No need to verify it's in the guild or already a member, the function does this

                    otherAlliance.TurnToMember(guild);
                }
                break;
            }
            }
        }