public override async void Encode() { try { List <byte> pack = new List <byte>(); var allianceMembers = m_vAlliance.GetAllianceMembers(); pack.AddRange(m_vAlliance.EncodeFullEntry()); pack.AddString(m_vAlliance.GetAllianceDescription()); pack.AddInt32(0); pack.Add(0); pack.AddInt32(0); pack.Add(0); pack.AddInt32(allianceMembers.Count); foreach (AllianceMemberEntry m in allianceMembers) { pack.AddRange(await m.Encode()); } pack.AddInt32(0); pack.AddInt32(32); Encrypt(pack.ToArray()); } catch (Exception) { } }
public override void Encode() { var pack = new List <byte>(); var allianceMembers = m_vAlliance.GetAllianceMembers(); pack.AddString(m_vAlliance.GetAllianceDescription()); pack.AddInt32(0); //War state: // 0 - Not started // 1 - Search enemy (old war type) // 2 - Search enemy (new war type) // 3 - Unknown // 4 - Preparation day // 5 - Battle day // 6 - War end pack.AddInt32(0); //Unknown pack.Add(0); //0 if no war //pack.AddInt64(WarID); pack.Add(0); pack.AddInt32(0); pack.AddRange(m_vAlliance.EncodeFullEntry()); Encrypt(pack.ToArray()); }
internal override async void Encode() { try { var allianceMembers = m_vAlliance.GetAllianceMembers(); this.Data.AddRange(m_vAlliance.EncodeFullEntry()); this.Data.AddString(m_vAlliance.m_vAllianceDescription); this.Data.AddInt(0); this.Data.Add(0); this.Data.AddInt(0); this.Data.Add(0); this.Data.AddInt(allianceMembers.Count); foreach (AllianceMemberEntry m in allianceMembers) { this.Data.AddRange(await m.Encode()); } this.Data.AddInt(0); this.Data.AddInt(32); } catch (Exception) { } }
internal override async void Encode() { List <byte> list = new List <byte>(); List <BookmarkSlot> rem = new List <BookmarkSlot>(); foreach (var p in Player.BookmarkedClan) { Alliance a = ObjectManager.GetAlliance(p.Value); if (a != null) { list.AddRange(a.EncodeFullEntry()); I++; } else { rem.Add(p); if (I > 0) { I--; } } } this.Data.AddInt(I); this.Data.AddRange(list); foreach (BookmarkSlot im in rem) { Player.BookmarkedClan.RemoveAll(t => t == im); } }
public override void Encode() { var pack = new List <byte>(); var allianceMembers = m_vAlliance.GetAllianceMembers(); pack.AddString(m_vAlliance.GetAllianceDescription()); pack.AddInt32(0); pack.AddInt32(0); pack.Add((byte)0); pack.Add((byte)0); pack.AddInt32(0); pack.AddRange((IEnumerable <byte>)m_vAlliance.EncodeFullEntry()); Encrypt(pack.ToArray()); }
public override void Encode() { var pack = new List <byte>(); var allianceMembers = m_vAlliance.GetAllianceMembers(); pack.AddString(m_vAlliance.GetAllianceDescription()); pack.AddInt32(0); pack.AddInt32(0); pack.AddRange(m_vAlliance.EncodeFullEntry()); pack.AddInt32(allianceMembers.Count); foreach (var allianceMember in allianceMembers) { pack.AddRange(allianceMember.Encode()); } Encrypt(pack.ToArray()); }
internal override void Encode() { this.Data.AddString(m_vAlliance.m_vAllianceDescription); this.Data.AddInt(0); //War state: // 0 - Not started // 1 - Search enemy (old war type) // 2 - Search enemy (new war type) // 3 - Unknown // 4 - Preparation day // 5 - Battle day // 6 - War end this.Data.AddInt(0); //Unknown this.Data.Add(0); //0 if no war //pack.AddLong(WarID); this.Data.Add(0); this.Data.AddInt(0); this.Data.AddRange(m_vAlliance.EncodeFullEntry()); }
//00 00 00 3B 00 0A 40 1E //00 00 00 0B //4F 6E 20 74 68 65 20 6D 6F 75 6E //63 00 01 58 //00 00 00 01 //00 00 00 2D //00 00 21 72 //00 00 00 00 //00 00 00 0F //00 00 00 1C //00 00 00 00 //00 1E 84 81 //00 00 00 01 //01 E8 48 57 //00 00 02 91 //00 00 00 04 //00 00 00 29 41 75 63 75 6E 65 20 70 72 69 73 65 20 64 65 20 74 C3 AA 74 65 2E 50 6F 6C 69 74 65 73 73 65 20 64 65 6D 61 6E 64 65 72 2E //00 00 00 04 //01 //00 00 00 38 //00 18 52 18 //fin desc clan et début joueurs //00 00 00 2D //00 00 00 2A 00 17 E8 BD 00 00 00 06 6B 61 69 73 65 72 00 00 00 02 00 00 00 58 00 00 00 00 00 00 0B 0C 00 00 00 83 00 00 00 5B 00 00 00 01 00 00 00 01 00 00 01 15 7A 00 00 00 01 01 00 00 00 2A 00 17 E8 BD 00 00 00 2E 00 41 06 60 00 00 00 06 63 68 74 69 34 30 00 00 00 01 00 00 00 3E 00 00 00 00 00 00 05 74 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 01 01 00 00 00 2E 00 41 06 60 00 00 00 2B 00 08 BC 20 00 00 00 08 48 61 77 61 69 20 34 30 00 00 00 01 00 00 00 39 00 00 00 00 00 00 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01 00 00 00 00 00 00 00 01 01 00 00 00 15 00 58 4D 94 00 00 00 0C 00 9A 39 48 00 00 00 07 41 72 74 65 6D 69 73 00 00 00 01 00 00 00 0C 00 00 00 00 00 00 00 14 00 00 00 38 00 00 00 0A 00 00 00 2A 00 00 00 29 01 00 00 00 00 00 00 00 01 01 00 00 00 0C 00 9A 39 47 00 00 00 1D 00 85 F5 3C 00 00 00 06 6D 61 74 68 65 6F 00 00 00 01 00 00 00 06 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 2B 00 00 00 2A 00 00 00 00 00 00 00 00 00 01 00 00 00 1D 00 85 F5 3C 00 00 00 23 00 4D 93 EC 00 00 00 08 6E 75 6D 62 65 72 20 31 00 00 00 01 00 00 00 09 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 2C 00 00 00 2B 00 00 00 00 00 00 00 00 01 01 00 00 00 23 00 4D 93 EC 00 00 00 47 00 45 A3 F8 00 00 00 04 6A 75 6A 75 00 00 00 01 00 00 00 09 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 2D 00 00 00 2C 00 00 00 00 00 00 00 00 01 01 00 00 00 47 00 45 A3 F8 public override void Encode() { List <Byte> pack = new List <Byte>(); var allianceMembers = m_vAlliance.GetAllianceMembers();//avoid concurrent access issues pack.AddRange(m_vAlliance.EncodeFullEntry()); pack.AddString(m_vAlliance.GetAllianceDescription()); pack.AddInt32(0x04); pack.Add(1); pack.AddInt32(0x03); pack.AddInt32(0x0008A5DF); pack.AddInt32(allianceMembers.Count); foreach (var allianceMember in allianceMembers) { pack.AddRange(allianceMember.Encode()); } SetData(pack.ToArray()); }
public override async void Encode() { try { List <byte> data = new List <byte>(); List <byte> list = new List <byte>(); List <BookmarkSlot> rem = new List <BookmarkSlot>(); foreach (var p in player.BookmarkedClan) { Alliance a = await ObjectManager.GetAlliance(p.Value); if (a != null) { list.AddRange(a.EncodeFullEntry()); i++; } else { rem.Add(p); if (i > 0) { i--; } } } data.AddInt32(i); data.AddRange(list); Encrypt(data.ToArray()); foreach (BookmarkSlot im in rem) { player.BookmarkedClan.RemoveAll(t => t == im); } } catch (Exception) { } }