public void SerpentineVenom() { var enemies = Owner.GetComponent <Tower>().mapDetails.liveEnemies; AllStatuses status = new AllStatuses(); foreach (Enemy enemy in enemies) { if (enemy.monster.info.Class != MonsterClass.Serpentine) { Status poison = status.Poison; enemy.GetComponent <Monster>().AddStatus(poison); } } }
internal static ExecutionStatus Find(int searchValue) { return(AllStatuses.Find(x => x.value == searchValue)); }