Hero hero; //component access private void Start() { battleController = FindObjectOfType <BattleController>(); tocheckTheField = GetComponent <AllPosForGroundAI>(); hero = GetComponent <Hero>(); availablePos = GetComponent <AvailablePos>(); move = GetComponent <Move>(); move.lookingToTheRight = false;//to make the troll look in the right direction }
Hero hero; //acceso private void Start() { battleController = FindObjectOfType <BattleController>(); tocheckTheField = GetComponent <AllPosForGroundAI>(); hero = GetComponent <Hero>(); availablePos = GetComponent <AvailablePos>(); move = GetComponent <Move>(); move.lookingToTheRight = false;// para hacer que el troll mire en la dirección correcta }