/// <summary> /// from a given name, Open an EditorWindow. /// you can also do: /// EditorApplication.ExecuteMenuItem("Window/General/Hierarchy"); /// to open an known EditorWindow /// /// To get the type of a known script, like UnityEditor.SceneHierarchyWindow, you can do also: /// System.Type type = typeof(EditorWindow).Assembly.GetType("UnityEditor.SceneHierarchyWindow"); /// </summary> /// <param name="editorWindowName">name of the editorWindow to open</param> /// <param name="animationWindowType">type of the editorWindow (useful for others functions)</param> /// <returns></returns> public static EditorWindow OpenEditorWindow(AllNameAssemblyKnown editorWindowName, out System.Type animationWindowType) { animationWindowType = GetEditorWindowTypeByName(editorWindowName.ToString()); EditorWindow animatorWindow = EditorWindow.GetWindow(animationWindowType); return(animatorWindow); }
/* * /// <summary> * /// from a given name, return and open/show the editorWindow * /// usage: * /// System.Type animationWindowType = null; * /// EditorWindow animationWindowEditor = ExtReflexion.ShowAndReturnEditorWindow(ExtReflexion.AllNameAssemblyKnown.AnimationWindow, ref animationWindowType); * /// </summary> * public static EditorWindow ShowAndReturnEditorWindow(AllNameAssemblyKnown editorWindow, ref System.Type animationWindowType) * { * System.Reflection.Assembly editorAssembly = System.Reflection.Assembly.GetAssembly(typeof(EditorWindow)); * animationWindowType = ExtReflexion.GetTypeFromAssembly(editorWindow.ToString(), editorAssembly); * EditorWindow animationWindowEditor = EditorWindow.GetWindow(animationWindowType); * * return (animationWindowEditor); * } */ /* * meth_PickObjectMeth = type_HandleUtility.GetMethod("myFunction", * BindingFlags.Static | BindingFlags.Public, //if static AND public * null, * new [] {typeof(Vector2), typeof(bool)},//specify arguments to tell reflection which variant to look for * null) */ private static EditorWindow ShowAndReturnEditorWindow(AllNameAssemblyKnown editorWindow, ref System.Type animationWindowType) { animationWindowType = GetEditorWindowTypeByName(editorWindow.ToString()); EditorWindow animatorWindow = EditorWindow.GetWindow(animationWindowType); return(animatorWindow); }