public void UpdateFoodPosition() { if (nPC.foodThatIsFound != null) { nPC.agent.destination = nPC.NavMeshLocation(nPC.foodThatIsFound.transform.position); nPC.animator.SetBool("Walk", true); } else { SendEvent("NOFOOD"); } }
public void UpdatePlayerPosition() { playerFront = nPC.player.transform.GetChild(3).transform.position; nPC.agent.destination = nPC.NavMeshLocation(playerFront); }