// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); alimentosDatas = new AllAlimentosData(); bolosDatas = new AllBolosData(); caminhosDatas = new AllCaminhosData(); coletandoOvosDatas = new AllColetandoOvosData(); contandoBixosDatas = new AllContandoBixosData(); ditadosDatas = new AllDitadosData(); hortaDatas = new AllHortaData(); memoriaDatas = new AllMemoriaData(); olhoNoLoboDatas = new AllOlhoNoLoboData(); pastoreiraDatas = new AllPastoreiraData(); piqueDatas = new AllPiqueData(); sequenciaSonoraDatas = new AllSequenciaSonoraData(); }
// Update is called once per frame private void LoadMemoriaData() { string filePath = Application.dataPath + gameDataMemoria; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); Debug.Log("Load: " + dataAsJson); AllMemoriaData loadedData = (JsonUtility.FromJson <AllMemoriaData>(dataAsJson)); Debug.Log(loadedData); if (loadedData != null) { memoriaDatas = loadedData; } } else { Debug.LogError("Não encontrou o save da Memória"); } }