void Start() { inventory = inventory.GetComponent <AllGunStatus>(); currentCircle = GetComponent <CurrentCircle>(); // Debug.Log(Mathf.Tan(Mathf.Deg2Rad * 45)); }
private void Awake() { inventory = GetComponent <AllGunStatus>(); weaponManager = GetComponent <WeaponManager>(); gunBehaviour = GetComponentInChildren <GunBehaviour>(); }