void Start()
    {
        inventory     = inventory.GetComponent <AllGunStatus>();
        currentCircle = GetComponent <CurrentCircle>();

        //   Debug.Log(Mathf.Tan(Mathf.Deg2Rad * 45));
    }
Example #2
0
 private void Awake()
 {
     inventory     = GetComponent <AllGunStatus>();
     weaponManager = GetComponent <WeaponManager>();
     gunBehaviour  = GetComponentInChildren <GunBehaviour>();
 }