Example #1
0
        private void RePopulate()
        {
            FoodObjs.Clear();
            var creatures = AllGameObjs.OfType <Creature>().ToArray();

            var minLifeSpan = creatures.Min(c => c.Lifespan);
            var indvdls     = creatures
                              .Select(c => c.Brain.Net.ToIndividual((c.Lifespan - minLifeSpan) + (c.Health / Creature.IdleHealthLossPerSecond / 2f)));
            var res = GeneticAlgorithm.Apply(indvdls).ToArray();

            var rand = ThreadSafeRandom.Instance;

            for (int i = 0; i < creatures.Length; i++)
            {
                var nw   = creatures[i].Brain.Net.SetWeights(res[i]);
                var @new = new Creature(this, Game.Res, GeomHelper.RandomPointInCircel(rand, WorldSize), initNw: nw);
                CreatureObjs[i] = @new;
            }

            var lastHist = GeneticAlgorithm.History.Last();

            StatusStr  = $"LF: {creatures.Min(c => c.Lifespan)} : {creatures.Max(c => c.Lifespan)} : {creatures.Average(c => c.Lifespan)}";
            StatusStr += $"\nVar={lastHist.Variety} Gen#={lastHist.GenCount}";
            StatusStr += $"\nElit={lastHist.UsedParams.ElitismFraction} Mut={lastHist.UsedParams.MutationFraction}";
        }
Example #2
0
        public void Update(MouseState mState, KeyboardState kState, Point mPosInWorld, float secsPassed)
        {
            ActiveGameObjs = AllGameObjs.Where(go => go.Active).ToArray();
            Parallel.ForEach(ActiveGameObjs, c => c.Move(secsPassed));
            Parallel.ForEach(ActiveGameObjs, c => c.Interact(secsPassed));

            WorldTotalTimeSec += secsPassed;
            if (WorldTotalTimeSec > MaxWorldTimeSec || ActiveGameObjs.OfType <Creature>().Count() == 0)
            {
                RePopulate();
                WorldTotalTimeSec = 0;
            }

            FoodObjs.RemoveAll(f => !f.Active);
            var shortage = (ActiveGameObjs.OfType <Creature>().Count() * FoodToCreatureRatio) - FoodObjs.Count;
            var rand     = ThreadSafeRandom.Instance;

            for (int i = 0; i < shortage; i++)
            {
                var @new = new Food(this, Game.Res, GeomHelper.RandomPointInCircel(rand, WorldSize));
                FoodObjs.Add(@new);
            }
        }