private void PreBuildFonts(System.Windows.Media.FontFamily[] fonts, string cacheFilePath) { var b = new BackgroundWorker(); b.DoWork += (sender, args) => { System.Diagnostics.Debug.WriteLine("Preloading fonts"); if (!Directory.Exists(Path.GetDirectoryName(cacheFilePath))) { Directory.CreateDirectory(Path.GetDirectoryName(cacheFilePath)); } if (File.Exists(cacheFilePath)) { try { using (var fs = new FileStream(cacheFilePath, FileMode.Open)) FontObject.ReadDictionaryFromStream(fs); } catch { File.Delete(cacheFilePath); } } var okFonts = new List <FontObject>(); foreach (System.Windows.Media.FontFamily font in fonts) { try { var f = new FontObject(font); if (f.GetStyledFontGeometryUsingCache() != null) { okFonts.Add(f); } } catch { } } if (!File.Exists(cacheFilePath) || okFonts.Count != FontObject.GeometryCount) { using (var fs = new FileStream(cacheFilePath, FileMode.Create)) FontObject.SaveDictionaryToStream(fs); } args.Result = okFonts.ToArray(); }; b.RunWorkerCompleted += (sender, args) => { AllFonts = (FontObject[])args.Result; System.Diagnostics.Debug.WriteLine("Fonts preloaded"); SubtitleFont = AllFonts.First(f => f.Font.ToString().ToLowerInvariant().Contains("impact")); }; b.RunWorkerAsync(); }
private FontGroup GetFontGroup(string name, Func <FontDetail, bool> predicate) { var group = new FontGroup() { Description = name }; foreach (var f in AllFonts.Where(predicate)) { group.Add(f); } group.HasFonts = group.Count > 0; return(group); }
public virtual async Task LoadAsync(Dictionary <string, object> pageState, object navigationParam) { await Data.InitAsync(); AllFonts = Data.Fonts; if (ApplicationData.Current.LocalSettings.Values.ContainsKey("Character")) { selectedCharacter = (char)ApplicationData.Current.LocalSettings.Values["Character"]; } if (ApplicationData.Current.LocalSettings.Values.ContainsKey("Font")) { SelectedFont = AllFonts.First(f => f.Name == (string)ApplicationData.Current.LocalSettings.Values["Font"]); } else { selectedCharacter = '!'; SelectedFont = AllFonts.First(f => f.Name == "Segoe MDL2 Assets"); } }