Example #1
0
    private void OnEnable()
    {
        if (AllEnemies == null)
        {
            AllEnemies = new List <EnemyUnit>();
        }

        AllEnemies.Add(this);

        WorldManager.Instance.EnemiesSpawned++;
    }
Example #2
0
        /// <summary>
        /// Creates a new bosses and minions
        /// </summary>
        /// <param name="lvl"> The current level number </param>
        private void CreateNewEnemies(int lvl)
        {
            // Linearly finds the maximum of minions
            int maxMinions = (int)(-0.1f * lvl + 6);
            // Linearly finds the maximum of bosses
            int maxBosses = (int)(0.5f * lvl);

            // Maximum amount of Minions
            maxMinions = rnd.Next(maxMinions);

            // Maximum amount of Minions
            maxBosses = rnd.Next(maxBosses);

            // Checks the maximum enemies total
            int maxEnemiesTotal = Math.Min(maxMinions + maxBosses,
                                           (row) * (col) / 2);

            // Cycles through all the enemies
            for (int n = 0; n < maxEnemiesTotal; n++)
            {
                // Gets a new random position
                Position pos = GetRandomPosition();

                if (maxMinions > 0)
                {
                    // Adds the new minion to the list
                    AllEnemies.Add(new Minion(Room, Player, pos));

                    // Puts it on the board
                    Room[pos] = Piece.Enemy;

                    // Decrements one from maxMinions
                    maxMinions--;
                }
                else if (maxBosses > 0)
                {
                    // Adds the new Boss to the list
                    AllEnemies.Add(new Boss(Room, Player, pos));

                    // Puts it on the board
                    Room[pos] = Piece.Boss;

                    // Decrements one from maxBosses
                    maxBosses--;
                }
            }
        }
Example #3
0
        protected override void InitBadPixels()
        {
            base.InitBadPixels();

            // boss
            boss = new Boss();
            Add(boss);

            for (int i = 0; i < 412; i++)
            {
                RedGuard bp = RedGuard.Create(); // Cloaky();
                bp.PositionAndTarget = new Vector2(RandomMath.RandomBetween(123f, 720f), RandomMath.RandomBetween(9f, 290f));
                //bp.TargetSpeed = 18.0f; // TODO
                Add(bp);
                AllEnemies.Add(bp);
                FindWalkableGround(bp);
            }

            for (int i = 0; i < 36; i++)
            {
                Servant s = Servant.Create();
                s.PositionAndTarget = new Vector2(RandomMath.RandomBetween(140f, 720f), RandomMath.RandomBetween(9f, 290f));
                Add(s);
                FindWalkableGround(s);
            }

            // servants at local hero's castle
            for (int i = 0; i < 3; i++)
            {
                Servant s = Servant.Create();
                s.AvoidingKnights.ChaseRange = 4f;
                s.AvoidingHero.ChaseRange    = 4f;
                s.PositionAndTarget          = new Vector2(RandomMath.RandomBetween(0f, 20f), RandomMath.RandomBetween(32f, 90f));
                Add(s);
                FindWalkableGround(s);
            }

            for (int i = 0; i < 14; i++) // XIV companions!
            {
                Knight cp = Knight.Create();
                cp.PositionAndTarget = new Vector2(KnightsStartingPositions[2 * i] + DEBUG_SHIFT_POS_RIGHT, KnightsStartingPositions[2 * i + 1]);
                //bp.TargetSpeed = 18.0f; // TODO
                Add(cp);
                hero.Knights.Add(cp);
                FindWalkableGround(cp);
            }
        }
Example #4
0
        private void GameObject_OnCreate(GameObject sender, EventArgs args)
        {
            AllObjects.Add(sender);

            var hero = sender as AIHeroClient;

            if (hero != null)
            {
                AllHeroes.Add(hero);
                if (hero.IsEnemy)
                {
                    EnemyHeroes.Add(hero);
                    AllEnemies.Add(hero);
                }
                else
                {
                    AllyHeroes.Add(hero);
                    AllAllies.Add(hero);
                }

                return;
            }

            var minion = sender as Obj_AI_Minion;

            if (minion != null)
            {
                if (minion.Team != GameObjectTeam.Neutral)
                {
                    if (minion.GetMinionType().HasFlag(Extensions.MinionTypes.Ward))
                    {
                        AllWards.Add(minion);
                        if (minion.IsEnemy)
                        {
                            EnemyWards.Add(minion);
                        }
                        else
                        {
                            AllyWards.Add(minion);
                        }
                    }
                    else
                    {
                        AllMinions.Add(minion);
                        if (minion.IsEnemy)
                        {
                            EnemyMinions.Add(minion);
                            AllEnemies.Add(minion);
                        }
                        else
                        {
                            AllyMinions.Add(minion);
                            AllAllies.Add(minion);
                        }
                    }
                }
                else if (minion.Name != "WardCorpse")
                {
                    switch (minion.GetJungleType())
                    {
                    case Extensions.JungleType.Small:
                        SmallJungleMinions.Add(minion);
                        break;

                    case Extensions.JungleType.Large:
                        LargeJungleMinions.Add(minion);
                        break;

                    case Extensions.JungleType.Epic:
                        EpicJungleMinions.Add(minion);
                        break;

                    case Extensions.JungleType.Legendary:
                        LegendaryJungleMinions.Add(minion);
                        break;
                    }

                    AllJungleMinions.Add(minion);
                }

                return;
            }

            var particle = sender as Obj_GeneralParticleEmitter;

            if (particle != null)
            {
                AllParticleEmitters.Add(particle);
                return;
            }

            var turret = sender as Obj_AI_Turret;

            if (turret != null)
            {
                AllTurrets.Add(turret);

                if (turret.IsEnemy)
                {
                    EnemyTurrets.Add(turret);
                }
                else
                {
                    AllyTurrets.Add(turret);
                }

                return;
            }

            var shop = sender as Obj_Shop;

            if (shop != null)
            {
                AllShops.Add(shop);

                if (shop.IsAlly)
                {
                    AllyShops.Add(shop);
                }
                else
                {
                    EnemyShops.Add(shop);
                }

                return;
            }

            var spawnPoint = sender as Obj_SpawnPoint;

            if (spawnPoint != null)
            {
                AllSpawnPoints.Add(spawnPoint);

                if (spawnPoint.IsAlly)
                {
                    AllySpawnPoints.Add(spawnPoint);
                }
                else
                {
                    EnemySpawnPoints.Add(spawnPoint);
                }
            }

            var inhibitor = sender as Obj_BarracksDampener;

            if (inhibitor != null)
            {
                AllInhibitors.Add(inhibitor);

                if (inhibitor.IsAlly)
                {
                    AllyInhibitors.Add(inhibitor);
                }
                else
                {
                    EnemyInhibitors.Add(inhibitor);
                }
            }

            var nexus = sender as Obj_HQ;

            if (nexus != null)
            {
                AllNexus.Add(nexus);

                if (nexus.IsAlly)
                {
                    AllyNexus = nexus;
                }
                else
                {
                    EnemyNexus = nexus;
                }
            }

            var missile = sender as MissileClient;

            if (missile != null)
            {
                AllMissiles.Add(missile);

                if (missile.IsAlly)
                {
                    AllyMissiles.Add(missile);
                }
                else
                {
                    EnemyMissiles.Add(missile);
                }
            }
        }