void Update() { if (itemToCheck == true && DragHandeler.itemBeingDragged == null) { foreach (Item i in actionate) { if (i == DragHandeler.lastDragged) { foreach (Condition co in AllConditions.GetConditions()) { foreach (string con in conditions) { if (co.description == con) { co.satisfied = true; } } } p.OnInteractableClick(this); } } } itemToCheck = false; }
// Use this for initialization void Start() { poitsukka = GameObject.Find("Poitsukka").GetComponent <Poitsukka>(); textManager = FindObjectOfType <TextManager>(); allCond = AllConditions.GetConditions(); }