Example #1
0
        public override void Initialise(Bounds bounds, AliveAction.Type type)
        {
            base.Initialise(bounds, type);

            if (Random.value > 0.5f)
            {
                m_Axis    = Vector3.forward * (Random.value > 0.5f ? 1.0f : -1.0f);
                m_Extents = m_Bounds.extents.x;
            }
            else
            {
                m_Axis    = Vector3.right * (Random.value > 0.5f ? 1.0f : -1.0f);
                m_Extents = m_Bounds.extents.z;
            }

            switch (m_Type)
            {
            case AliveAction.Type.Creature:
            {
                m_TypeScale = 1.0f;
                break;
            }

            case AliveAction.Type.Robot:
            {
                m_TypeScale = 1.3f;
                break;
            }
            }
        }
Example #2
0
        public override void Initialise(Bounds bounds, AliveAction.Type type)
        {
            base.Initialise(bounds, type);

            switch (m_Type)
            {
            case AliveAction.Type.Creature:
            {
                m_TypeScale = 1.0f;
                break;
            }

            case AliveAction.Type.Robot:
            {
                m_TypeScale = 1.8f;
                break;
            }
            }
        }
Example #3
0
        public override void Initialise(Bounds bounds, AliveAction.Type type)
        {
            base.Initialise(bounds, type);

            m_Angle = Random.Range(30.0f, 45.0f) * (Random.value > 0.5f ? 1.0f : -1.0f);

            switch (m_Type)
            {
            case AliveAction.Type.Creature:
            {
                m_TypeScale = 1.0f;
                m_TypeClamp = 1.0f;
                break;
            }

            case AliveAction.Type.Robot:
            {
                m_TypeScale = 1.8f;
                m_TypeClamp = 0.8f;
                break;
            }
            }
        }
 public virtual void Initialise(Bounds bounds, AliveAction.Type type)
 {
     m_Bounds = bounds;
     m_Type   = type;
 }