// Start is called before the first frame update void Start() { //Set the time in beween laser blasts Invoke("laserBlast", 2f); deductShip = Camera.main.GetComponent <AlienInvasion>(); }
private void Start() { deductGenerator = Camera.main.GetComponent <AlienInvasion>(); }
public void Start() { deductHouse = Camera.main.GetComponent <AlienInvasion>(); }