Example #1
0
        public static void GenerateShips(IEnumerable <ShipSystemModel> ships, IEnumerable <ShipDriver> drivers, Vector3 position, Quaternion rotation, Vector3 up, Vector3 right, Vector3 forward, DistributionCube cube, ICollection <ShipController> outGeneratedShips)
        {
            int shipsAmount = drivers.Count();

            int[] shipsDistribution = Algs.Split(shipsAmount, Enumerable.Range(0, cube.cubesAmount).Select(i => UnityEngine.Random.value).ToArray());
            int   n = 0;

            var driver = drivers.GetEnumerator();
            var ship   = ships.GetEnumerator();

            foreach (var pos in cube.Distribute(position, up, right, forward))
            {
                for (int m = 0; m < shipsDistribution[n]; m++)
                {
                    driver.MoveNext();
                    ship.MoveNext();

                    var oldShip = driver.Current.ship;
                    var s       = new CustomShipInitializerModel(ship.Current, driver.Current)
                                  .Init(pos + right * (20 * m), rotation);

                    outGeneratedShips.Add(s);
                }

                n++;
            }
        }
Example #2
0
        public static ShipSystemModel[] GenerateShipModels(ShipSystemModel[] models, int amount, float[] classWeights, IEnumerable <ShipIndexPair> specialShips = null)
        {
            var ships = models
                        .GroupBy(s => GameResources.GetShipHull(s.hull.hullName).shipClass)
                        .Where(s => s.Key > 0 && s.Key < 4)
                        .OrderBy(s => s.Key)
                        .Select(s => s.ToArray()).ToArray();

            int[] kShips = Algs.Split(amount, classWeights);

            var result = new LimitedRandomList <MyRandom <ShipSystemModel> >(ships
                                                                             .Select(kShips, (s, k) => new LimitedProperty <MyRandom <ShipSystemModel> >(new MyRandom <ShipSystemModel>(s), k)).ToArray()
                                                                             ).Select(v => (ShipSystemModel)v).ToArray();

            if (specialShips != null)
            {
                foreach (var s in specialShips)
                {
                    int             specialShipClass = s.GetShipClass(ships);
                    ShipSystemModel specialShipModel = s.GetModel(ships);

                    if (result[s.index] == specialShipModel)
                    {
                        continue;
                    }
                    else
                    {
                        //looking for same model in other position
                        for (int i = 0; i < amount; i++)
                        {
                            // next if index used by other special model
                            if (specialShips.Any(p => p.index == i))
                            {
                                continue;
                            }

                            if (result[i] == specialShipModel)
                            {
                                var t = result[i];
                                result[i]       = result[s.index];
                                result[s.index] = t;
                                goto NEXT;
                            }
                        }
                    }

                    if (GetShipClass(ships, result[s.index]) == specialShipClass)
                    {
                        result[s.index] = specialShipModel;
                        continue;
                    }
                    else
                    {
                        //looking for same model class in other position;
                        for (int i = 0; i < amount; i++)
                        {
                            // next if index used by other special model
                            if (specialShips.Any(p => p.index == i))
                            {
                                continue;
                            }

                            if (GetShipClass(ships, result[i]) == specialShipClass)
                            {
                                result[i]       = result[s.index];
                                result[s.index] = specialShipModel;
                                goto NEXT;
                            }
                        }
                    }
                    //Brute setting model
                    result[s.index] = specialShipModel;

NEXT:
                    continue;
                }
            }

            return(result);
        }