void BuildTurret()
    {
        GameObject  tempAlert = GameObject.FindGameObjectsWithTag("AlertSys") [0];
        AlertScript flag      = (AlertScript)tempAlert.GetComponent(typeof(AlertScript));

        if (gm.credits - 25f >= 0)
        {
            string[] splitter = this.gameObject.name.Split(',');
            if (!isWall)
            {
                Game.addWall(int.Parse(splitter [0]), int.Parse(splitter [1]));
                isWall = true;
                //this.GetComponent<Renderer> ().material.color = Color.green;
                this.GetComponent <SpriteRenderer> ().sprite = bottle;
                this.GetComponent <SpriteRenderer> ().color  = Color.white;
                this.gameObject.AddComponent <TurretBehavior> ();
                gm.credits = gm.credits - 25f;
            }
        }
        else
        {
            flag.AlertCall("NoFunds");
            print("No Funds Tried To Call");
        }
    }
    void BuildWall()
    {
        GameObject  tempAlert = GameObject.FindGameObjectsWithTag("AlertSys") [0];
        AlertScript flag      = (AlertScript)tempAlert.GetComponent(typeof(AlertScript));

        if (gm.credits - 10f >= 0)
        {
            string[] splitter = this.gameObject.name.Split(',');
            if (!isWall)
            {
                Game.addWall(int.Parse(splitter [0]), int.Parse(splitter [1]));
                isWall = true;
                this.GetComponent <SpriteRenderer> ().color = Color.gray;
                gm.credits = gm.credits - 10f;
            }
        }
        else
        {
            flag.AlertCall("NoFunds");
            print("No Funds Tried To Call");
        }
    }
    private void BuildBomb()
    {
        GameObject  tempAlert = GameObject.FindGameObjectsWithTag("AlertSys") [0];
        AlertScript flag      = (AlertScript)tempAlert.GetComponent(typeof(AlertScript));

        if (gm.credits - 50f >= 0)
        {
            string[] splitter = this.gameObject.name.Split(',');
            if (!isWall)
            {
                this.gameObject.AddComponent <BombBehavior> ();
                isWall = true;
                this.GetComponent <SpriteRenderer> ().sprite = yarn;
                this.GetComponent <SpriteRenderer> ().color  = Color.white;
                //this.GetComponent<Renderer> ().material.color = Color.yellow;
                gm.credits = gm.credits - 50f;
            }
        }
        else
        {
            flag.AlertCall("NoFunds");
            print("No Funds Tried To Call");
        }
    }