public override void OnSocializedWith(Sim sim) { float timeLeft = AlarmManager.GetTimeLeft(mAlarmHandle, TimeUnit.Hours); if (timeLeft < Firefighter.ExtraWaitTimeAfterSocializing) { float timeDelta = Firefighter.ExtraWaitTimeAfterSocializing - timeLeft; AlarmManager.UpdateAlarmTime(mAlarmHandle, timeDelta, TimeUnit.Hours); } }