public void OnGUI() { AkWwiseProjectInfo.DataSourceType ds; var buttonWidth = 150; using (new UnityEngine.GUILayout.HorizontalScope("box")) { ds = (AkWwiseProjectInfo.DataSourceType)UnityEditor.EditorGUILayout.EnumPopup( AkWwiseProjectInfo.GetData().currentDataSource, UnityEngine.GUILayout.Width(buttonWidth)); UnityEngine.GUILayout.Space(5); var projectData = AkWwiseProjectInfo.GetData(); if (ds != projectData.currentDataSource) { projectData.currentDataSource = ds; m_treeView.SetDataSource(AkWwiseProjectInfo.GetTreeData()); } if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem) { projectData.autoPopulateEnabled = UnityEngine.GUILayout.Toggle(projectData.autoPopulateEnabled, "Auto populate"); } else { projectData.AutoSyncSelection = UnityEngine.GUILayout.Toggle(projectData.AutoSyncSelection, "Autosync selection"); AkWwiseProjectInfo.WaapiPickerData.AutoSyncSelection = projectData.AutoSyncSelection; } UnityEngine.GUILayout.FlexibleSpace(); if (UnityEngine.GUILayout.Button("Refresh Project", UnityEngine.GUILayout.Width(buttonWidth))) { if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem) { AkWwiseProjectInfo.Populate(); } Refresh(); } if (UnityEngine.GUILayout.Button("Generate SoundBanks", UnityEngine.GUILayout.Width(buttonWidth))) { if (AkUtilities.IsSoundbankGenerationAvailable()) { AkUtilities.GenerateSoundbanks(); } else { UnityEngine.Debug.LogError("Access to Wwise is required to generate the SoundBanks. Please go to Edit > Project Settings... and set the Wwise Application Path found in the Wwise Editor view."); } } if (projectData.autoPopulateEnabled && AkUtilities.IsWwiseProjectAvailable) { AkWwiseWWUBuilder.StartWWUWatcher(); } else { AkWwiseWWUBuilder.StopWWUWatcher(); } } using (new UnityEngine.GUILayout.HorizontalScope("box")) { var search_width = System.Math.Max(position.width / 3, buttonWidth * 2); if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem) { m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString); UnityEngine.GUILayout.FlexibleSpace(); } else { m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString); UnityEngine.GUILayout.FlexibleSpace(); var labelStyle = new UnityEngine.GUIStyle(); labelStyle.richText = true; UnityEngine.GUILayout.Label(AkWaapiUtilities.GetStatusString(), labelStyle); } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); UnityEngine.GUILayout.FlexibleSpace(); UnityEngine.Rect lastRect = UnityEngine.GUILayoutUtility.GetLastRect(); m_treeView.OnGUI(new UnityEngine.Rect(lastRect.x, lastRect.y, position.width, lastRect.height)); if (UnityEngine.GUI.changed && AkUtilities.IsWwiseProjectAvailable) { UnityEditor.EditorUtility.SetDirty(AkWwiseProjectInfo.GetData()); } }